Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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1–24 of 41 works
Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map
Satoshi Komatsu
img2threejs Turns One Photo Into Procedural Three.js Code
Hoài Nhớ
Liminal Blends Two Paths Into One WebGL Visual
Manish Dhaka
Interactive Physics With a TSL Fisheye Lens
Nikita Frolov
WebGPU Cluster Turns Browsers Into AI Inference Nodes
Alexsandro Souza
A 9k Forest: Node-Based 3D Assets in WebGPU
Gregg Tavares
GPU-Side Physics: A Three.js WebGPU Compute Demo
Kevin Levron
PipeMagic: A WebGPU Node Editor for Image Pipelines
Xavier Jack
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Planet Jumper: A Vibe-Coded Three.js Multiplayer Platformer
Ricardo de Zoete
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla
Lore: Hand-Rolled WebGL by darkroom.engineering
Darkroom Engineering
Gaussian Splats on a Revit Model in 600 Lines of JavaScript
Michael Beale
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth
Yong Su
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
Patina Preview: Real-Time Procedural Weathering in Three.js and TSL
codetaur
Git City: GitHub Profiles as a 3D Pixel-Art Skyline
Samuel Rizzon
WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent
Jure Triglav
Mapillary: A Street View Stitched Together by Strangers
Oscar Lorentzon
Flightradar24: Live Flights Rendered in WebGL2, Updated Every Two Seconds
Flightradar24 · Mikael Robertsson
Cyber City Orion: A Blade Runner-Inspired 3D City in Your Browser
Adrian Red
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Marek Jóźwiak
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Joe Pea