The work, people, & tools advancing real-time graphics
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Editor's Choice.
A hand-picked selection of work worth stopping for.
Artisans d'Idées: Treats Shadow as a Material
Open Artisans d'Idées and you get a black screen with one instruction: click to illuminate. What follows is a horizontal Three.js journey rendered almost entirely in shadow, with audio coupled to camera state instead of a clock. Built by Paris studio Immersive Garden. Worth opening devtools for.
Cubic Time: A WebGL Clock
A minimalist 3D clock built in WebGL, Cubic Time turns each digit into a rotating cluster of cubes.
The Monolith Project
The Monolith Project is a cinematic WebGL journey built with React Three Fiber. It weaves together modular shaders, layered particle systems, and a custom deferred renderer into a scroll-driven story that flows like a film. Every effect is modular. Every transition feels intentional.
Editor's pickMedusae: A Soft Body Jellyfish Simulation
Medusae is a browser-native jellyfish built with Three.js, GLSL, and a lean constraint solver. Ash Weeks pairs fixed-timestep physics with GPU interpolation and audio-reactive shaders to deliver lifelike, 60-fps motion.
Recently added.
The newest sites, experiments and tools.
Edolus Turns AI Infrastructure Into a Cinematic WebGL Journey
Yann Trévelot · Vertex3D
Sketchbook Collects Browser 3D Experiments
Vipin Pathak
Giuseppe Paccione Turns a Portfolio Into a 3D Configurator
Giuseppe Paccione
Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map
Satoshi Komatsu
3D Life Sim Turns Artificial Life Into a WebGPU Instrument
Aaron Lemke
Moped Mayhem Turns Food Delivery Into Browser Racing Chaos
Evan Poliquin
img2threejs Turns One Photo Into Procedural Three.js Code
Hoài Nhớ
Liminal Blends Two Paths Into One WebGL Visual
Manish Dhaka
Interactive WebGL Jersey Slider Blends Team Kits in 3D
Prity Dhara
Above the Grassland Builds a Cinematic WebGPU Field
Ameen Abdullah
Yusef Nsar Turns a Portfolio Into a 3D AI Timeline
Yusef Nsar
Interactive Physics With a TSL Fisheye Lens
Nikita Frolov
Jaime Torrealba Builds a Moonlit Field Portfolio in Three.js
Jaime Torrealba
Elva Gives an AI Video Editor a WebGL Persona
Lazarev.agency
22.09.2000 He Was Born Runs a Portfolio Through a WebGL TV
LUCERRÁ
Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva
WebGPU Cluster Turns Browsers Into AI Inference Nodes
Alexsandro Souza
jax-js Brings JAX-Style ML Kernels To The Browser
Eric Zhang
Shining Turns WebGPU Into A Small 3D Storybook
Chanwoo Hwang
ASTRODITHER Turns Audio Into WebGPU Signal Noise
Robert Borghesi
Tubes Cursor Turns the Pointer Into a WebGL Trail
Kevin Levron
Formula Turns an F1 Model Kit Into a Drivable WebGL Toy
Patrick Heintzmann
Where Worlds Take Shape Makes a Portfolio Playable
Jérôme Reynet
Latest news.
Releases, specification changes and writing from the WebGL and WebGPU ecosystem.

Google Brings LiteRT Inference to the Browser With WebGPU
Google has brought its LiteRT on-device inference stack to the browser, with XNNPACK on CPU, ML Drift over WebGPU, and experimental WebNN support for NPUs.

WASI-WebGPU 0.3 RC Takes GPU Compute Beyond the Browser
The Phase 2 wasi:webgpu proposal has a 0.3 release candidate, mapping WebGPU-style GPU access into WASI for portable, sandboxed compute across servers, desktops, Android, and the web.

glTF 2.1 Aims At Complex Scenes, Not Just Single Assets
Khronos is planning glTF 2.1 as a backward-compatible update focused on large composed scenes, external assets, packaging, BVHs, thumbnails, and 64-bit GLB files.

Redraw Brings WebGPU Shaders to 2D Paths
William Candillon’s Redraw explores WebGPU-native 2D path rendering, with programmable Bézier geometry, variable stroke widths, vector feathering, and TypeScript shader functions.
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