Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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Sketchbook Collects Browser 3D Experiments
Vipin Pathak
img2threejs Turns One Photo Into Procedural Three.js Code
Hoài Nhớ
Liminal Blends Two Paths Into One WebGL Visual
Manish Dhaka
Tubes Cursor Turns the Pointer Into a WebGL Trail
Kevin Levron
Still Night: Play Van Gogh's Starry Night as a WebGL Instrument
Joshua Garcia
A 9k Forest: Node-Based 3D Assets in WebGPU
Gregg Tavares
Elimar: A Lost Van Gogh, Rendered in Particles
OddCommon
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla
Lore: Hand-Rolled WebGL by darkroom.engineering
Darkroom Engineering
Gaussian Splats on a Revit Model in 600 Lines of JavaScript
Michael Beale
Mapillary: A Street View Stitched Together by Strangers
Oscar Lorentzon
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Joe Pea
Troika: The Three.js Framework That Solved WebGL Text Rendering
Jason Johnston
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire
Embedding Atlas: Apple's Open-Source Tool for Exploring Millions of Vectors in Your Browser
Donghao Ren
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire
Tendrils: Emergent WebGL Particle Visuals
Eoghan O’Keeffe