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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Giuseppe Paccione Turns a Portfolio Into a 3D Configurator

Giuseppe Paccione

img2threejs Turns One Photo Into Procedural Three.js Code

Hoài Nhớ

Formula Turns an F1 Model Kit Into a Drivable WebGL Toy

Patrick Heintzmann

A 9k Forest: Node-Based 3D Assets in WebGPU

Gregg Tavares

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Above the Clouds: A 3D Burj Khalifa Built on Gaussian Splats

Adrian Red

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

Lore: Hand-Rolled WebGL by darkroom.engineering

Darkroom Engineering

Gaussian Splats on a Revit Model in 600 Lines of JavaScript

Michael Beale

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent

Jure Triglav

Mapillary: A Street View Stitched Together by Strangers

Oscar Lorentzon

Pixel Vault: An Immersive Creative Marketplace from 2047

Karan Chouhan

The Pendragon Cycle: WebGL as Cinematic Storytelling

Merlin Studio

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements

Joe Pea

BOIDS: A Parametric Playground for Emergent Flocking Behavior

Anatolii Babii

Troika: The Three.js Framework That Solved WebGL Text Rendering

Jason Johnston

gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM

Martin Laxenaire

Embedding Atlas: Apple's Open-Source Tool for Exploring Millions of Vectors in Your Browser

Donghao Ren

In The Clouds: Tallest Buildings as 40-Meter Blocks

Alexa Cristina

curtains.js: DOM-Driven WebGL Textured Planes

Martin Laxenaire

PLAIN: Generate Low-Poly 3D Terrain Graphics in Your Browser

Anatolii Babii