Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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3D Life Sim Turns Artificial Life Into a WebGPU Instrument
Aaron Lemke
Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva
Tubes Cursor Turns the Pointer Into a WebGL Trail
Kevin Levron
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
basement studio
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
Hydra: A Livecoded Video Synth Built on WebGL Framebuffers
Olivia Jack
MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU
Roman Kuskowski
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Marek Jóźwiak
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire
Game of 3D Life: Conway's Cellular Automaton with WebGPU
Vladimir Beloborodov
Gush: Webcam Optical Flow Feedback in WebGL
Adam Ferriss
Aurelia: Fully Procedural Jellyfish with WebGPU
Niklas Niehus
Tao Tajima's Sleek Portfolio
Yuichiroh Arai
Gen-02 Portfolio: An Immersive World
Samuel Honigstein
Indra's Pearls
Nico Belmonte
Utsubo
Utsubo
Tendrils: Emergent WebGL Particle Visuals
Eoghan O’Keeffe