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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map

Satoshi Komatsu

Liminal Blends Two Paths Into One WebGL Visual

Manish Dhaka

Interactive Physics With a TSL Fisheye Lens

Nikita Frolov

WebGPU Cluster Turns Browsers Into AI Inference Nodes

Alexsandro Souza

Formula Turns an F1 Model Kit Into a Drivable WebGL Toy

Patrick Heintzmann

GPU-Side Physics: A Three.js WebGPU Compute Demo

Kevin Levron

Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser

basement studio

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters

Amyang

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth

Yong Su

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

Patina Preview: Real-Time Procedural Weathering in Three.js and TSL

codetaur

Git City: GitHub Profiles as a 3D Pixel-Art Skyline

Samuel Rizzon

Pixel Vault: An Immersive Creative Marketplace from 2047

Karan Chouhan

Flightradar24: Live Flights Rendered in WebGL2, Updated Every Two Seconds

Flightradar24 · Mikael Robertsson

The Pendragon Cycle: WebGL as Cinematic Storytelling

Merlin Studio

MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU

Roman Kuskowski

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements

Joe Pea

BOIDS: A Parametric Playground for Emergent Flocking Behavior

Anatolii Babii

Bear 71: An Immersive Documentary Where a Grizzly Bear Becomes a Data Point

National Film Board of Canada

WebRF: The Longley-Rice Radio Propagation Model, Running in WebGPU Compute Shaders

Roman Liutikov