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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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img2threejs Turns One Photo Into Procedural Three.js Code

Hoài Nhớ

Liminal Blends Two Paths Into One WebGL Visual

Manish Dhaka

Interactive Physics With a TSL Fisheye Lens

Nikita Frolov

WebGPU Cluster Turns Browsers Into AI Inference Nodes

Alexsandro Souza

A 9k Forest: Node-Based 3D Assets in WebGPU

Gregg Tavares

GPU-Side Physics: A Three.js WebGPU Compute Demo

Kevin Levron

Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser

basement studio

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters

Amyang

Lore: Hand-Rolled WebGL by darkroom.engineering

Darkroom Engineering

Gaussian Splats on a Revit Model in 600 Lines of JavaScript

Michael Beale

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

Patina Preview: Real-Time Procedural Weathering in Three.js and TSL

codetaur

WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent

Jure Triglav

Mapillary: A Street View Stitched Together by Strangers

Oscar Lorentzon

MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU

Roman Kuskowski

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements

Joe Pea

Troika: The Three.js Framework That Solved WebGL Text Rendering

Jason Johnston

gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM

Martin Laxenaire

Embedding Atlas: Apple's Open-Source Tool for Exploring Millions of Vectors in Your Browser

Donghao Ren

curtains.js: DOM-Driven WebGL Textured Planes

Martin Laxenaire