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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser

basement studio

Editor's pick

Track: A Scroll-Paced WebGL Run by Hiroto Sato

Hiroto Sato

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

Cartier Watches and Wonders by Immersive Garden

Immersive Garden

Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters

Amyang

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

Ad-Deir Monastery in WebGL: CyArk's Tapestry Takes You Inside Petra

CyArk

ThoughtLab: WebGL as Brand Infrastructure, Not Decoration

ThoughtLab

MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU

Roman Kuskowski

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

Vermeer's Milkmaid Dissolved into WebGPU Particles

Revelium™ Studio · Dominik Fojcik

Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements

Joe Pea

Molazone: A Rotating World Built Like a Vinyl Record for Yamê's Album

Studio 9P

Tesla's In-Car Touchscreen, Rebuilt for the Browser

David Krasniy

gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM

Martin Laxenaire

UNESCO's Virtual Museum of Stolen Artifacts, Rebuilt in 3D with NanoGL

makemepulse

curtains.js: DOM-Driven WebGL Textured Planes

Martin Laxenaire

Expeditione: A 1MB Landing Page and 4MB Educational Experience Built in Three.js

Aureon de Veyra

Crafts of Life: A Three.js Exhibition on East Asian Material Culture

Acameo

spark.js GLTF Demo: Real-Time Texture Transcoding for Faster Asset Delivery

Ignacio Castaño

Active Theory Portfolio

Active Theory

Why Most 3D Websites Feel Wrong (and How to Fix It)

Xavier Jack