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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Flightradar24: Live Flights Rendered in WebGL2, Updated Every Two Seconds

Flightradar24 · Mikael Robertsson

Walkable Gaussian Splat: Exploring the Duomo di Lecce with Reactylon and Babylon.js

Simone De Vittorio

Cyber City Orion: A Blade Runner-Inspired 3D City in Your Browser

Adrian Red

Narrow One: A Multiplayer Archery Game with WebGL

Pelican Party Studios · Jesper van den Ende

The Pendragon Cycle: WebGL as Cinematic Storytelling

Merlin Studio

Vermeer's Milkmaid Dissolved into WebGPU Particles

Revelium™ Studio · Dominik Fojcik

Lacoste Members Experience: A Polo Shirt Co-Creation

Merci-Michel

DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness

Ming Jyun Hung

Softbody Tetris: A Squishy WebGPU Remake That Plays Different

Niklas Niehus

Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry

Huncwot

OHIF Viewer: Clinical-Grade Medical Imaging Running on WebGL in Your Browser

OHIF

Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements

Joe Pea

CHILE20: Active Theory's Three-World WebGL Campaign for Adidas Originals

Active Theory

Troika: The Three.js Framework That Solved WebGL Text Rendering

Jason Johnston

Gemini: A WebGL Car Demo That Shifts Between Motion and Style

Lusion

Climbuddy: From Phone Photos to Interactive 3D Climbing Walls in the Browser

Tomáš Sláma

Earthquake Pulse Map: A Century of Seismic Activity on a WebGL Globe

Khadichabegim Naymanova

San Rita: A Studio Site Disguised as a Topographic Map

San Rita

Molazone: A Rotating World Built Like a Vinyl Record for Yamê's Album

Studio 9P

Orbiting a Single Photo: 3D Camera Control with Qwen Image Edit and Three.js

Apolinário Passos

Ring 3D Configurator: Turning a Static Jewelry Site into an Immersive Experience

Suryansh Gupta

MONTREAL: A Snowy Owl Guides You Through a Hand-Illustrated WebGL City

LEEROY

Tesla's In-Car Touchscreen, Rebuilt for the Browser

David Krasniy

Igloo Inc: Crystal Growth Algorithms, Shader-Driven UI, and Volume Data

Abeto