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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Crystal Words: A Snowflake for Every Word You Type

Ming Jyun Hung

Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters

Amyang

Weisdevice: A Glitchy Three.js Island With a Playable DJ Deck

Xianyao Wei

Ameen Abdullah's Portfolio Turns the Browser Into a Stage

LUCERRÁ · Ameen Abdullah

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

Dev From 2047: A WebGPU Portfolio Experiment in Vue and TSL

LUCERRÁ · Ameen Abdullah

IVRESS by Utsubo: A WebGPU Story That Refuses Light

Utsubo

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

BlueYard: A Two-Color WebGL Atlas by Unseen Studio

Unseen Studio

Patina Preview: Real-Time Procedural Weathering in Three.js and TSL

codetaur

WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent

Jure Triglav

A Paper Tear, a Hand-Drawn Corridor, and Sketches That Finish Themselves

Tomasz Szmajda

Shader.se: An 80s Corporate Tape Rendered in WebGPU

Shader Development Studio

Hydra: A Livecoded Video Synth Built on WebGL Framebuffers

Olivia Jack

Find Your Way to Oz: The 2013 Chrome Experiment

Google Creative Labs · Silvio Paganini

LFM2-MoE: An 8.3B Parameter Language Model Running Entirely in Your Browser via WebGPU

Joshua Lochner · Maxime Labonne

False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js

Ming Jyun Hung

Martin Laxenaire's Portfolio Is a WebGPU Game Built on His Own Engine

Martin Laxenaire

MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU

Roman Kuskowski

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

Vermeer's Milkmaid Dissolved into WebGPU Particles

Revelium™ Studio · Dominik Fojcik

Softbody Tetris: A Squishy WebGPU Remake That Plays Different

Niklas Niehus

Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry

Huncwot

WebRF: The Longley-Rice Radio Propagation Model, Running in WebGPU Compute Shaders

Roman Liutikov