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Aimee's Papercraft World: A Scroll-Driven Portfolio Built From Folded Paper

Aimee's Papercraft World: A Scroll-Driven Portfolio Built From Folded Paper

A hand-drawn character walks a looping path through a paper world that changes with the seasons. Built with Three.js, Blender, and Krita by baking flat Krita illustrations onto 3D geometry so the cardboard reads as cardboard from any angle. Open source, with a full tutorial.

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Published

What it is

Aimee's Papercraft World is a portfolio that looks like it fell out of a sketchbook. You scroll, and a little hand-drawn character glides along a looping path through a world that has clearly been cut, folded, and glued by hand.

But the real trick is what the world is about. It tells the story of someone (anonymized here as Aimee) who was chewed up by the creative industry and walked away to do healthcare instead. The seasons shift as you move, summer to winter and back, each one surfacing a different facet of a person, which is a quietly radical idea for a genre that usually just wants to list your skills and link your GitHub. Our brains love to file people under one label. This thing politely declines.

The technical heart is the 2D-onto-3D sleight of hand: illustrations drawn in Krita, baked onto Blender geometry, then served through Three.js and React Three Fiber so the flat papercraft look survives an actual moving camera. No fighting the lighting, no uncanny shading, just art directing the bake until the cardboard reads as cardboard from every angle. The best part is that Andrew Woan opened the whole thing up. There's a full YouTube tutorial walking through the niche bits (including where he leaned on AI in the workflow and where he very much did not), plus the source on GitHub if you'd rather just crack it open and poke at the scene graph yourself.

How it’s made

Interaction
Scroll Animation