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Also searching for Browser Support, because “browsers” is another name for it.
Results 25 to 48 of 119 for “browsers”.
- Showcase
PLAIN: Generate Low-Poly 3D Terrain Graphics in Your Browser
PLAIN creates low-poly 3D plane graphics using vertex geometry and simplex noise. Displace a grid into terrain. Animate the surface. Control camera, color, shape. Export stills or loops. Built in p5.js.
- Showcase
Real-Time Global Illumination in the Browser With SATORI Engine
A WebGPU renderer where light actually bounces. Color bleeds across walls, reflections fade off the frame, and the sun slides overhead while exposure holds steady. Built on TSL nodes with a single MRT pass feeding screen-space GI and reflections. Open the GUI and break something.
- Showcase
Ameen Abdullah's Portfolio Turns the Browser Into a Stage
A WebGPU sakura scene anchors the hero, Vue drives the page, and a second WebGL layer paints mini scenes into textures aligned with the DOM. Off-screen blocks pause their work. Subtitles arrive in Japanese. A portfolio that behaves like a place rather than a CV.
- Showcase
Pyramids of Meroë: 3D Archaeology in the Browser with Three.js and WebXR
Sudan has more pyramids than Egypt. This scrolling experience from Google Arts & Culture lets you explore them in 3D, drop one into your room via WebXR, and learn why the Kushite Kingdom remains half a mystery.
- Showcase
PipeMagic: A WebGPU Node Editor for Image Pipelines
A node editor for image pipelines that runs entirely in the browser. Wire up background removal, depth estimation, JFA outlines, and 2x upscale, watch WebGPU do the work, then export the graph as JSON and drop the same logic into your app in roughly 180 lines.
- Showcase
Semantic Globe: A WebGPU Earth That Understands Plain English
Type a vibe like "somewhere cold and lonely" and watch a 3D Earth pin the answer. The text embeddings and the planet shaders share one GPU in one browser tab, no server in the loop. Joshua Lochner's quiet flex of what WebGPU can do when nobody is looking.
- Showcase
Hydra: A Livecoded Video Synth Built on WebGL Framebuffers
Olivia Jack's Hydra turns the browser into a modular video synth. Chain oscillators, kaleidoscopes, and webcam feeds into recursive GLSL patches, then pipe the output to another browser over WebRTC. Type a function, hit Ctrl+Enter, watch the pixels misbehave.
- Showcase
Arrival.Space: Claim a URL, Get a 3D Space on the Web
A browser-native platform where you claim a URL slug, drop in a gaussian splat or glTF, and have visitors walk through it. No app, no walled garden.
- Showcase
Igloo Inc: Crystal Growth Algorithms, Shader-Driven UI, and Volume Data
Abeto built the Igloo Inc site entirely in WebGL, from procedurally grown ice crystals to shader-driven UI text. The particle footer alone, powered by custom VDB-to-browser volume data, is worth the scroll.
- Showcase
The Bartlett Summer Show 2020: 32 Walkable Gallery Rooms
Hello Monday built 700 architecture students a gallery that fits in a browser tab. Three.js renders 32 walkable rooms. The seamless jumps between 3D exploration and flat project pages proved something: the browser is a legitimate exhibition space now.
- Showcase
Marble Madness-Inspired Game for Netlify
Paris studio Little Workshop built a Marble Madness-inspired WebGL experience to celebrate Netlify's 5 million developers. Using Three.js, Rapier physics, and a Unity-to-browser pipeline, two devs created this award-winning browser game in 8 weeks.
- Showcase
Singularity: A Black Hole Simulation
A fully raymarched black hole in your browser (glowing accretion disk, gravitational lensing, radiation noise) all built with Three.js, TSL, and WebGPU. No geometry, just math. A cosmic shader experiment pushing real-time web graphics to the edge.
- Showcase
Gauzilla Pro: Web-Native Gaussian Splatting for 4D Digital Twins
A browser-based platform turning drone footage and smartphone video into photorealistic 3D scenes with AI-powered segmentation. Built on an open-source Rust/WASM renderer, no installs required. Construction teams are already using it for as-built documentation.
- Showcase
QuietCubes: A 3D Product Configurator That Actually Sells Office Pods
A real-time 3D configurator for soundproof office pods. WebGL handles material swapping, dynamic lighting, and e-commerce integration without breaking a sweat. The kind of project that shows what browser-based 3D looks like when it has to close deals.
- Showcase
Laser Drift: A Synthwave Arcade Shooter Built in Three.js
Lowpoly spacecraft, neon grids, and custom shaders combine in this browser-based arcade game. Gesture controls on mobile, no UI clutter, and a commitment to retro aesthetics that goes deeper than a bloom filter.
- Showcase
Persepolis Reimagined
Media.Monks and Getty Museum built a browser-based tour through ancient Persepolis at its peak. Full-scale WebGL recreation of the Persian capital with smart optimizations: instancing, frustum culling, LOD systems. Nine months of dev work with historians to nail the details. Worth exploring.
- Showcase
Medusae: A Soft Body Jellyfish Simulation
Medusae is a browser-native jellyfish built with Three.js, GLSL, and a lean constraint solver. Ash Weeks pairs fixed-timestep physics with GPU interpolation and audio-reactive shaders to deliver lifelike, 60-fps motion.
- News
Kimi K3 Uses Three.js WebGPU for an AI-Built 3D Game Demo
Moonshot’s Kimi K3 launch includes a notable WebGPU case study: an AI-built procedural 3D exploration game using Three.js WebGPU and GPU compute.
- News
Chrome 149-150 Brings Immediates to WebGPU
Chrome 149-150 adds WebGPU immediates, tightens transient attachment validation, and continues Dawn cleanup work. Small changes, but useful ones for developers pushing many tiny per-draw updates.
- Showcase
Vertex3D: Navigating a WebGL Portfolio With Your Head and Hands
Vertex3D studio portfolio runs PlayCanvas under Webflow, with webcam-driven head and hand tracking instead of a mouse. Tilt to pan, pinch your index and middle fingers to swipe through digital twins, luxury real estate showrooms, and offshore rigs, all rendered in-browser.
- Showcase
Cat Warrior Parkour: Seven Levels of Three.js Platforming
Pelican Party Studios ships a tidy 3D parkour game in the browser: seven levels, hidden jades, a cat with no respect for gravity, and optional multiplayer. Three.js under the hood, aggressive asset diets, and jumps tuned to stay forgiving past the third fall.
- Showcase
WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent
Jure Triglav ports the 2025 AVBD solver onto the GPU: stacks that settle instead of jitter, piles with opinions about mass, and an LBVH broad phase feeding colored primal sweeps in parallel. The reference demo is CPU-serial. This one runs in a browser tab.
- Showcase
Flightradar24: Live Flights Rendered in WebGL2, Updated Every Two Seconds
Flightradar24 renders tens of thousands of real aircraft on a vector globe using WebGL2 and CesiumJS, with positions updating every few seconds from 58,000 volunteer receivers. One of the most data-dense real-time WebGL apps on the public internet.
- Showcase
Narrow One: A Multiplayer Archery Game with WebGL
Two developers in Rotterdam built a custom WebGL engine from scratch to run a 5v5 multiplayer archery game entirely in the browser. Just bows, arrows, and castle arenas that load in seconds on a Chromebook.
