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11 results for “buildings”.
A Portfolio You Walk Through: Hot Dogtor's WebGPU Building
Paulo Pinho built his portfolio as a 3D building you wander room by room, scored by his own music. Runs on three.js WebGPU, falls back to WebGL, and ships a Basic version for everyone else. One site, three fidelity tiers, no pretending everyone's on a 4090.
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- News
Redraw Brings WebGPU Shaders to 2D Paths
William Candillon’s Redraw explores WebGPU-native 2D path rendering, with programmable Bézier geometry, variable stroke widths, vector feathering, and TypeScript shader functions.
- Showcase
Game of 3D Life: Conway's Cellular Automaton with WebGPU
Conway's Game of Life in three dimensions. Simulation and rendering both run on the GPU via WebGPU compute shaders. No frameworks, just vanilla JS and hundreds of thousands of instanced cubes. Fly through the clusters as they evolve.
- Showcase
Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva’s Three.js experiment turns images into particle grids that react to cursor movement through GLSL displacement, texture color, and real-time controls.
- Showcase
Still Night: Play Van Gogh's Starry Night as a WebGL Instrument
Van Gogh's Starry Night, rebuilt as a point cloud you can play. Touch a bright swirl and it answers high; the dark hills drop low. Brushstrokes drift along Van Gogh's own paths, and five regions form a Tone.js orchestra. You play the painting to make the music.
- Showcase
Lore: Hand-Rolled WebGL by darkroom.engineering
Lore's landing page is the rare marketing site that earns its WebGL canvas. darkroom.engineering, the studio behind Lenis, wires GL into GSAP timelines for a logo-forward hero that is small, sharp, and worth reading the source of.
- Showcase
Justine Soulié's Portfolio: A WebGL Site Where Illustrations Are the Interface
Every illustration on Justine Soulié's portfolio is a live WebGL scene with its own micro-interactions. Built by Patrick Heng using OGL, scroll physics, and custom shaders, the canvas isn't decoration. It is the UI.
- Showcase
OFFFICE: A Furniture Studio Portfolio Built on Restraint and WebGL
A two-color WebGL portfolio for an Italian-Swiss design studio. 3D furniture models rotate in stark black and white, with seamless page transitions that pull you into dedicated model viewers. Built by Federico Valla using Three.js and Blender.
- Showcase
FLAKE: Distance-Driven Pattern Generation With Custom Shapes
FLAKE uses distance-from-center to control scale, color, and rotation across a grid of shapes. Use images as masks. Export to vector or video.
- Showcase
Lusion: Real-Time 3D Wizardry
Lusion is a Bristol-based creative studio pushing real-time graphics in the browser. Think generative animations, cloth sims, and Houdini-baked vertex magic running on Three.js.
- Showcase
Utsubo
Utsubo’s new site drops you into a slick WebGPU-powered experience featuring a real-time cheetah, custom shaders, and gorgeous transitions. Built with Three.js’s WebGPURenderer, it’s part portfolio, part tech flex and absolutely worth a few replays.