Search the archive.
Find published work and reporting by title, description, article text or tag.
Refine results2
Also searching for Developer Tool, because “creative-tools” is another name for it.
9 results for “creative-tools”.
- Showcase
Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
A layered shader compositor that runs on WebGPU. Stack gradients, text, and TSL passes, then bend them through a CRT layer that models phosphor smear and channel convergence. Write shaders as node graphs, keyframe the knobs, and export the whole thing into React.
- Showcase
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla's Smooothy is a tiny TypeScript slider that exists because every other carousel synced badly with WebGL. Drag through Toast and Fish but no Head while current, target, and parallaxValues tick out in real time, ready to feed your shader uniforms.
- Showcase
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh's NullGraph drops the scene graph and streams flat ArrayBuffers straight to the GPU. Strange attractors, Hopf fibrations, curl-noise fluids, and a test engine that lets you swap memory layouts mid-flight to watch the frame times move.
- Showcase
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
A WebGPU charting library that pans and zooms a million points without blinking. LTTB downsampling runs as a compute shader, hit-testing is GPU-accelerated, and each series ships as a single instanced draw. Line, area, bar, scatter, pie, candlestick. 97% TypeScript, 3% WGSL, MIT-licensed.
- Showcase
MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU
A full video editor running in the browser with zero CPU roundtrip. 37 blend modes in one WGSL shader, GPU-accelerated scopes, optical flow scene detection, and SAM2 segmentation on-device. 13 dependencies. MIT licensed.
- Showcase
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Motion GPU strips WebGPU down to fullscreen shaders, multi-pass pipelines, and frame scheduling. Nothing else. DAG-based scheduler, composable render graph, and ping-pong slots.
- Showcase
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire rebuilt his DOM-to-shader library for WebGPU, and this time it's a full 3D engine. Lights, shadows, compute shaders, glTF support, and the same trick that made curtains.js useful: your HTML elements become shader geometry that scrolls and resizes like native DOM.
- Showcase
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire's lightweight WebGL library that converts HTML elements into shader-driven textured planes positioned exactly where your CSS says they should be. Write normal markup, add shaders, skip the coordinate math.
- Showcase
The Monolith Project
The Monolith Project is a cinematic WebGL journey built with React Three Fiber. It weaves together modular shaders, layered particle systems, and a custom deferred renderer into a scroll-driven story that flows like a film. Every effect is modular. Every transition feels intentional.