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Also searching for Developer Tool, because “creative-tools” is another name for it.
8 results for “creative-tools”.
- Showcase
SuperSplat: Editing 3D Gaussian Splats in the Browser
A few million ellipsoids that snap into a photoreal coffee shop, an ant, the Moon. SuperSplat is a browser-based editor for cleaning up 3D Gaussian splats, with GPU-accelerated selection, unlimited undo, and a streamed LOD format for massive scenes. Open source, nothing to install.
- Showcase
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla's Smooothy is a tiny TypeScript slider that exists because every other carousel synced badly with WebGL. Drag through Toast and Fish but no Head while current, target, and parallaxValues tick out in real time, ready to feed your shader uniforms.
- Showcase
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh's NullGraph drops the scene graph and streams flat ArrayBuffers straight to the GPU. Strange attractors, Hopf fibrations, curl-noise fluids, and a test engine that lets you swap memory layouts mid-flight to watch the frame times move.
- Showcase
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
A WebGPU charting library that pans and zooms a million points without blinking. LTTB downsampling runs as a compute shader, hit-testing is GPU-accelerated, and each series ships as a single instanced draw. Line, area, bar, scatter, pie, candlestick. 97% TypeScript, 3% WGSL, MIT-licensed.
- Showcase
Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines
Motion GPU strips WebGPU down to fullscreen shaders, multi-pass pipelines, and frame scheduling. Nothing else. DAG-based scheduler, composable render graph, and ping-pong slots.
- Showcase
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Lume lets you build WebGL-powered 3D scenes using custom HTML elements. Lights, shadows, glTF models, and reactive updates, all in markup that works with React, Vue, Svelte, or vanilla HTML. No canvas wrangling required.
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gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire rebuilt his DOM-to-shader library for WebGPU, and this time it's a full 3D engine. Lights, shadows, compute shaders, glTF support, and the same trick that made curtains.js useful: your HTML elements become shader geometry that scrolls and resizes like native DOM.
- Showcase
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire's lightweight WebGL library that converts HTML elements into shader-driven textured planes positioned exactly where your CSS says they should be. Write normal markup, add shaders, skip the coordinate math.