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Also searching for Maps & Geography, because “map” is another name for it.
6 results for “map”.
- Showcase
Moped Mayhem Turns Food Delivery Into Browser Racing Chaos
Evan Poliquin's Moped Mayhem is a browser multiplayer delivery/racing game built with Three.js, Rapier physics, websockets, culling, LODs, and a dense city to learn badly at speed.
- Showcase
SnookerSim: Snooker With Physics You Can Measure
A 3D snooker table you can just walk up to and play. Side spin curls the cue ball off the cushion, deep screw draws it back, and a cage-and-jaw view shows exactly why your ball rattled out. Physics in plain TypeScript, no off-the-shelf engine. Shareable positions, MP4 capture, real recorded sound.
- Showcase
Shell Shockers: A Full Multiplayer FPS, in a Browser Tab, Starring Eggs
Sentient eggs with shotguns, pastel arenas, and yolk physics, all running on Babylon.js at 60fps in a cold browser tab. Two hundred million players deep and still the best argument that the web can, in fact, host a real shooter.
- Showcase
Find Your Way to Oz: The 2013 Chrome Experiment
UNIT9 built a full Kansas carnival in WebGL for Disney, then destroyed it with a tornado shader borrowed from neuroscience. No physics engine. No framework. Just clever faking, spatial audio, and a three-month deadline. The source is open.
- Showcase
Narrow One: A Multiplayer Archery Game with WebGL
Two developers in Rotterdam built a custom WebGL engine from scratch to run a 5v5 multiplayer archery game entirely in the browser. Just bows, arrows, and castle arenas that load in seconds on a Chromebook.
- Showcase
SWOOOP: Low-Poly Biplane Flight in PlayCanvas
A low-poly biplane circles a floating island, collecting gems while physics and ambient occlusion do the heavy lifting. Built in WebGL with PlayCanvas in just four weeks by a remote team across Athens and London.