Search the archive.
Find published work and reporting by title, description, article text or tag.
Refine results1
Also searching for Post-processing, because “post-processing-2” is another name for it.
4 results for “post-processing-2”.
- Showcase
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire's lightweight WebGL library that converts HTML elements into shader-driven textured planes positioned exactly where your CSS says they should be. Write normal markup, add shaders, skip the coordinate math.
- Showcase
Hydra: A Livecoded Video Synth Built on WebGL Framebuffers
Olivia Jack's Hydra turns the browser into a modular video synth. Chain oscillators, kaleidoscopes, and webcam feeds into recursive GLSL patches, then pipe the output to another browser over WebRTC. Type a function, hit Ctrl+Enter, watch the pixels misbehave.
- Showcase
Game of 3D Life: Conway's Cellular Automaton with WebGPU
Conway's Game of Life in three dimensions. Simulation and rendering both run on the GPU via WebGPU compute shaders. No frameworks, just vanilla JS and hundreds of thousands of instanced cubes. Fly through the clusters as they evolve.
- Showcase
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire rebuilt his DOM-to-shader library for WebGPU, and this time it's a full 3D engine. Lights, shadows, compute shaders, glTF support, and the same trick that made curtains.js useful: your HTML elements become shader geometry that scrolls and resizes like native DOM.