Search the archive.
Find published work and reporting by title, description, article text or tag.
Refine results1
Also searching for Typography, because “text” is another name for it.
15 results for “text”.
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire's lightweight WebGL library that converts HTML elements into shader-driven textured planes positioned exactly where your CSS says they should be. Write normal markup, add shaders, skip the coordinate math.
Ranked results
- Showcase
FLAKE: Distance-Driven Pattern Generation With Custom Shapes
FLAKE uses distance-from-center to control scale, color, and rotation across a grid of shapes. Use images as masks. Export to vector or video.
- Showcase
BOIDS: A Parametric Playground for Emergent Flocking Behavior
BOIDS simulates flocking through three local rules: separation, alignment, cohesion. No central control. Every parameter is exposed. Click to attract, right-click to scatter. Built in p5.js with texture support and video export.
- Showcase
Rahatil & Co: A 300KB Creative Site Built to Hold 60fps on Modest Hardware
Rahatil & Co spent 500 hours making a creative-category site that detects your hardware and adapts on the fly. Zero dependencies, under 300KB, and a hidden admin panel that redeploys the whole thing globally in under a second.
- Showcase
Crystal Words: A Snowflake for Every Word You Type
Type a word. Watch it break into a six-fold ice lattice and hang in the air like a frozen sentence. Crystal Words is a small WebGL piece by Ming Jyun Hung that grows a structurally unique snowflake from whatever you put into the keyboard.
- Showcase
PLAIN: Generate Low-Poly 3D Terrain Graphics in Your Browser
PLAIN creates low-poly 3D plane graphics using vertex geometry and simplex noise. Displace a grid into terrain. Animate the surface. Control camera, color, shape. Export stills or loops. Built in p5.js.
- Showcase
Aurelia: Fully Procedural Jellyfish with WebGPU
A real-time procedural jellyfish built with Three.js WebGPURenderer. Bell contractions, verlet tentacles, and iridescent shaders are all generated on the fly in TSL. No baked textures, just pure GPU compute.
- Showcase
Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva’s Three.js experiment turns images into particle grids that react to cursor movement through GLSL displacement, texture color, and real-time controls.
- Showcase
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire rebuilt his DOM-to-shader library for WebGPU, and this time it's a full 3D engine. Lights, shadows, compute shaders, glTF support, and the same trick that made curtains.js useful: your HTML elements become shader geometry that scrolls and resizes like native DOM.
- Showcase
Justine Soulié's Portfolio: A WebGL Site Where Illustrations Are the Interface
Every illustration on Justine Soulié's portfolio is a live WebGL scene with its own micro-interactions. Built by Patrick Heng using OGL, scroll physics, and custom shaders, the canvas isn't decoration. It is the UI.
- Showcase
Hydra: A Livecoded Video Synth Built on WebGL Framebuffers
Olivia Jack's Hydra turns the browser into a modular video synth. Chain oscillators, kaleidoscopes, and webcam feeds into recursive GLSL patches, then pipe the output to another browser over WebRTC. Type a function, hit Ctrl+Enter, watch the pixels misbehave.
- Showcase
Ponpon Mania: A WebGL Comic Where a Sheep Dreams of Becoming a DJ
An interactive webcomic built in WebGL where every panel breathes. Custom shaders blend scene transitions, GSAP drives scroll-triggered animation, and the whole thing stays faithful to its hand-drawn roots. It's about a sheep who wants to DJ. Obviously.
- Showcase
Tao Tajima's Sleek Portfolio
Tao Tajima's portfolio uses a clever shader trick to create buttery smooth infinite scrolling transitions. Built by Yuichiroh Arai at Homunculus Inc., it's a masterclass in doing more with less.
- Showcase
Gen-02 Portfolio: An Immersive World
Samsy transforms the traditional portfolio into a 3D navigable space with his Gen-02 site. Built with Vue.js, GSAP, and custom WebGL, visitors explore interactive rooms showcasing a decade of award-winning creative tech work. Awwwards SOTD winner with serious technical depth.
- Showcase
Tendrils: Emergent WebGL Particle Visuals
Tendrils is a WebGL demo by Eoghan O’Keeffe that turns particles into living, fluid forms. Driven by GPU shaders and user input (audio, webcam, touch), it’s both interactive art and a tech deep-dive.