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Also searching for Typography, because “text” is another name for it.
6 results for “text”.
BOIDS: A Parametric Playground for Emergent Flocking Behavior
BOIDS simulates flocking through three local rules: separation, alignment, cohesion. No central control. Every parameter is exposed. Click to attract, right-click to scatter. Built in p5.js with texture support and video export.
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Crystal Words: A Snowflake for Every Word You Type
Type a word. Watch it break into a six-fold ice lattice and hang in the air like a frozen sentence. Crystal Words is a small WebGL piece by Ming Jyun Hung that grows a structurally unique snowflake from whatever you put into the keyboard.
- Showcase
Aurelia: Fully Procedural Jellyfish with WebGPU
A real-time procedural jellyfish built with Three.js WebGPURenderer. Bell contractions, verlet tentacles, and iridescent shaders are all generated on the fly in TSL. No baked textures, just pure GPU compute.
- Showcase
Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva’s Three.js experiment turns images into particle grids that react to cursor movement through GLSL displacement, texture color, and real-time controls.
- Showcase
Justine Soulié's Portfolio: A WebGL Site Where Illustrations Are the Interface
Every illustration on Justine Soulié's portfolio is a live WebGL scene with its own micro-interactions. Built by Patrick Heng using OGL, scroll physics, and custom shaders, the canvas isn't decoration. It is the UI.
- Showcase
Tendrils: Emergent WebGL Particle Visuals
Tendrils is a WebGL demo by Eoghan O’Keeffe that turns particles into living, fluid forms. Driven by GPU shaders and user input (audio, webcam, touch), it’s both interactive art and a tech deep-dive.