Search the archive.
Find published work and reporting by title, description, article text or tag.
Refine results2
Also searching for Typography, because “text” is another name for it.
4 results for “text”.
Aurelia: Fully Procedural Jellyfish with WebGPU
A real-time procedural jellyfish built with Three.js WebGPURenderer. Bell contractions, verlet tentacles, and iridescent shaders are all generated on the fly in TSL. No baked textures, just pure GPU compute.
Ranked results
- Showcase
Forged.build
Forged.build turns a studio site into a cinematic 3D workshop built in WebGPU. Scroll through a real-time space with baked GI, dynamic highlights, and custom shaders. Built by Michael Modena to show what a small team can do with modern web graphics.
- Showcase
Patina Preview: Real-Time Procedural Weathering in Three.js and TSL
A small procedural PBR playground by codetaur where metal ages in real time. Oxidation pools in the cavities, highlights dull from mirror to milk, and the whole surface rewrites itself through a Three.js TSL node graph running on WebGPU.
- Showcase
False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js
An astronaut walks an alien planet that responds to every step. Over 1M grass blades, procedural terrain, and VAT-animated roses, all running in the browser via WebGPU compute shaders, TSL, and React Three Fiber.
