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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Giuseppe Paccione Turns a Portfolio Into a 3D Configurator

Giuseppe Paccione

Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map

Satoshi Komatsu

img2threejs Turns One Photo Into Procedural Three.js Code

Hoài Nhớ

A 9k Forest: Node-Based 3D Assets in WebGPU

Gregg Tavares

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Above the Clouds: A 3D Burj Khalifa Built on Gaussian Splats

Adrian Red

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

Lore: Hand-Rolled WebGL by darkroom.engineering

Darkroom Engineering

Netquel: Multiplayer Space Combat Built on Rust, WASM, and WebGL

Softbear Games · Finn Bear

Gaussian Splats on a Revit Model in 600 Lines of JavaScript

Michael Beale

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

Cat Warrior Parkour: Seven Levels of Three.js Platforming

Pelican Party Studios · Jesper van den Ende

Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth

Yong Su

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

Git City: GitHub Profiles as a 3D Pixel-Art Skyline

Samuel Rizzon

WebPhysics: A WebGPU Implementation of Augmented Vertex Block Descent

Jure Triglav

Shell Shockers: A Full Multiplayer FPS, in a Browser Tab, Starring Eggs

Blue Wizard Digital

Mapillary: A Street View Stitched Together by Strangers

Oscar Lorentzon

Flightradar24: Live Flights Rendered in WebGL2, Updated Every Two Seconds

Flightradar24 · Mikael Robertsson

Narrow One: A Multiplayer Archery Game with WebGL

Pelican Party Studios · Jesper van den Ende

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements

Joe Pea

Bear 71: An Immersive Documentary Where a Grizzly Bear Becomes a Data Point

National Film Board of Canada

WebRF: The Longley-Rice Radio Propagation Model, Running in WebGPU Compute Shaders

Roman Liutikov