Skip to content
Cat Warrior Parkour: Seven Levels of Three.js Platforming

Cat Warrior Parkour: Seven Levels of Three.js Platforming

Pelican Party Studios ships a tidy 3D parkour game in the browser: seven levels, hidden jades, a cat with no respect for gravity, and optional multiplayer. Three.js under the hood, aggressive asset diets, and jumps tuned to stay forgiving past the third fall.

Details

Published

What it is

A cat, a gauntlet of floating platforms, and seven levels of increasingly improbable architecture. Cat Warrior Parkour is exactly what it sounds like, which is to say: a small, confident 3D parkour game running in your browser, starring a feline protagonist who clearly does not believe in gravity. The camera swings, the ledges get meaner, and somewhere around level four you start collecting hidden jades for unlockable outfits because of course you do. There's multiplayer. You can drag a friend into the chaos. You probably should.

Pelican Party Studios, the Rotterdam duo have been quietly proving for years that the web is a perfectly reasonable place to ship a 3D game. This one leans on Three.js and the bag of tricks that make browser builds feel weightless: aggressive asset diets, low-poly geometry that reads as style rather than shortcut, baked lighting doing most of the mood work, and a character controller tuned until the jumps land in that sticky, forgiving way that keeps you from quitting after the third fall. It loads in seconds on a coffee-shop connection and still manages to look like someone cared.

Click it for the jumps. Crack open the network tab if you want to see how a two-person studio ships something this tidy. And if the squaaak lands right, go follow them for whatever they push next.

How it’s made

Technology
WebGL
Framework & Tool
Three.js
Domain
GameIndie