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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map

Satoshi Komatsu

Formula Turns an F1 Model Kit Into a Drivable WebGL Toy

Patrick Heintzmann

A 9k Forest: Node-Based 3D Assets in WebGPU

Gregg Tavares

Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser

basement studio

Aimee's Papercraft World: A Scroll-Driven Portfolio Built From Folded Paper

Andrew Woan

Editor's pick

Track: A Scroll-Paced WebGL Run by Hiroto Sato

Hiroto Sato

SuperSplat: Editing 3D Gaussian Splats in the Browser

PlayCanvas

Smooothy: A Slider Built to Sit Under Your WebGL Scene

Federico Valla

Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters

Amyang

NullGraph: A Data-Oriented WebGPU Rendering Framework

Vikas Kumar Singh

ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points

Hunter Gemmer

Joseph Santamaria's 3D Portfolio: A Scroll-Driven WebGL Environment

Joseph Santamaria

Pixel Vault: An Immersive Creative Marketplace from 2047

Karan Chouhan

ThoughtLab: WebGL as Brand Infrastructure, Not Decoration

ThoughtLab

Walkable Gaussian Splat: Exploring the Duomo di Lecce with Reactylon and Babylon.js

Simone De Vittorio

The Pendragon Cycle: WebGL as Cinematic Storytelling

Merlin Studio

MasterSelects: A GPU-First Video Editor Built Entirely on WebGPU

Roman Kuskowski

Motion GPU: A Minimal WebGPU Framework Shaders and Multi-Pass Pipelines

Marek Jóźwiak

Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements

Joe Pea

BOIDS: A Parametric Playground for Emergent Flocking Behavior

Anatolii Babii

Earthquake Pulse Map: A Century of Seismic Activity on a WebGL Globe

Khadichabegim Naymanova

Tesla's In-Car Touchscreen, Rebuilt for the Browser

David Krasniy

gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM

Martin Laxenaire

curtains.js: DOM-Driven WebGL Textured Planes

Martin Laxenaire