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Every work.

Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.

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Shinjuku Station Indoor Turns Tokyo’s Maze Into a Three.js Map

Satoshi Komatsu

Formula Turns an F1 Model Kit Into a Drivable WebGL Toy

Patrick Heintzmann

A 9k Forest: Node-Based 3D Assets in WebGPU

Gregg Tavares

Zenith Observation Studio: An Observatory You Visit Instead of Read

Gaurav Mali · Undream Studio

Aimee's Papercraft World: A Scroll-Driven Portfolio Built From Folded Paper

Andrew Woan

Elimar: A Lost Van Gogh, Rendered in Particles

OddCommon

Reze Engine: A Hand-Rolled WebGPU Renderer for MMD Characters

Amyang

Joseph Santamaria's 3D Portfolio: A Scroll-Driven WebGL Environment

Joseph Santamaria

Pixel Vault: An Immersive Creative Marketplace from 2047

Karan Chouhan

Walkable Gaussian Splat: Exploring the Duomo di Lecce with Reactylon and Babylon.js

Simone De Vittorio

The Pendragon Cycle: WebGL as Cinematic Storytelling

Merlin Studio

OHIF Viewer: Clinical-Grade Medical Imaging Running on WebGL in Your Browser

OHIF

Spacetime in Your Browser: A General Relativity Sandbox Built with BabylonJS

Hitesh Sahu · Thoughtworks

BOIDS: A Parametric Playground for Emergent Flocking Behavior

Anatolii Babii

Climbuddy: From Phone Photos to Interactive 3D Climbing Walls in the Browser

Tomáš Sláma

Earthquake Pulse Map: A Century of Seismic Activity on a WebGL Globe

Khadichabegim Naymanova

Galaxy Sim: Real-Time N-Body Galaxy Formation in WebGL

Andrew Campbell

WebHeat: GPU-Powered Thermal Simulation for Any STL File

Raziel Moesch

PLAIN: Generate Low-Poly 3D Terrain Graphics in Your Browser

Anatolii Babii

Pyramids of Meroë: 3D Archaeology in the Browser with Three.js and WebXR

Google EMEA Brand Studio · Louise Zergaeng Pomeroy

Real-Time Naval Combat in the Browser with Rust, WASM, and WebGL

Softbear Games · Finn Bear

Grenzwert: Path-Traced Volumetric CT Rendering in WebGPU

Mikhail Gorobets

Expeditione: A 1MB Landing Page and 4MB Educational Experience Built in Three.js

Aureon de Veyra

FLAKE: Distance-Driven Pattern Generation With Custom Shapes

Anatolii Babii