Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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3D Life Sim Turns Artificial Life Into a WebGPU Instrument
Aaron Lemke
Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva
Still Night: Play Van Gogh's Starry Night as a WebGL Instrument
Joshua Garcia
Evian's Bicentennial WebGPU World, Where Rain Runs Downhill
Ethan Chiu
Walking Inside a DeepSDF Latent Space, in the Browser
Tanmay Nargas
Elimar: A Lost Van Gogh, Rendered in Particles
OddCommon
Planet Jumper: A Vibe-Coded Three.js Multiplayer Platformer
Ricardo de Zoete
Crystal Words: A Snowflake for Every Word You Type
Ming Jyun Hung
BlueYard: A Two-Color WebGL Atlas by Unseen Studio
Unseen Studio
Botanics: A Three.js Plant Study
Sujen Phea
Justine Soulié's Portfolio: A WebGL Site Where Illustrations Are the Interface
Justine Soulié
OFFFICE: A Furniture Studio Portfolio Built on Restraint and WebGL
Federico Valla
False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js
Ming Jyun Hung
Martin Laxenaire's Portfolio Is a WebGPU Game Built on His Own Engine
Martin Laxenaire
The Pendragon Cycle: WebGL as Cinematic Storytelling
Merlin Studio
Vermeer's Milkmaid Dissolved into WebGPU Particles
Revelium™ Studio · Dominik Fojcik
DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness
Ming Jyun Hung
Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry
Huncwot
Interactive 3D Sony Headphones Built with Spline and Webflow
Lorenz Wieseke · Loviz
BOIDS: A Parametric Playground for Emergent Flocking Behavior
Anatolii Babii
Troika: The Three.js Framework That Solved WebGL Text Rendering
Jason Johnston
Climbuddy: From Phone Photos to Interactive 3D Climbing Walls in the Browser
Tomáš Sláma
Orbiting a Single Photo: 3D Camera Control with Qwen Image Edit and Three.js
Apolinário Passos
Igloo Inc: Crystal Growth Algorithms, Shader-Driven UI, and Volume Data
Abeto