Every work.
Projects, libraries and experiments built on WebGL and WebGPU, filed by how they were made.
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3D Life Sim Turns Artificial Life Into a WebGPU Instrument
Aaron Lemke
img2threejs Turns One Photo Into Procedural Three.js Code
Hoài Nhớ
Jaime Torrealba Builds a Moonlit Field Portfolio in Three.js
Jaime Torrealba
Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva
Where Worlds Take Shape Makes a Portfolio Playable
Jérôme Reynet
Still Night: Play Van Gogh's Starry Night as a WebGL Instrument
Joshua Garcia
Evian's Bicentennial WebGPU World, Where Rain Runs Downhill
Ethan Chiu
A 9k Forest: Node-Based 3D Assets in WebGPU
Gregg Tavares
Elimar: A Lost Van Gogh, Rendered in Particles
OddCommon
BND Agency: An Agency Portfolio Built as a Showroom
Bao Nam Doan · BND Agency
AndAgain: The Hover Reel Done Right
AndAgain
Artisans d'Idées: Treats Shadow as a Material
Immersive Garden
Crystal Words: A Snowflake for Every Word You Type
Ming Jyun Hung
Weisdevice: A Glitchy Three.js Island With a Playable DJ Deck
Xianyao Wei
Rahatil & Co: A 300KB Creative Site Built to Hold 60fps on Modest Hardware
Rahatil & Co
ChartGPU: WebGPU-Powered Charts That Hold Up at a Million Points
Hunter Gemmer
BlueYard: A Two-Color WebGL Atlas by Unseen Studio
Unseen Studio
Patina Preview: Real-Time Procedural Weathering in Three.js and TSL
codetaur
Botanics: A Three.js Plant Study
Sujen Phea
Justine Soulié's Portfolio: A WebGL Site Where Illustrations Are the Interface
Justine Soulié
Shell Shockers: A Full Multiplayer FPS, in a Browser Tab, Starring Eggs
Blue Wizard Digital
Find Your Way to Oz: The 2013 Chrome Experiment
Google Creative Labs · Silvio Paganini
OFFFICE: A Furniture Studio Portfolio Built on Restraint and WebGL
Federico Valla
False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js
Ming Jyun Hung