Edolus treats AI infrastructure as somewhere to travel through, opening above Earth with a satellite and moving toward planetary networks, urban systems, data centers, and luminous streams of information.
The build uses PlayCanvas, WebGL, and custom GLSL shaders, explicitly targeting WebGL 2 with a WebGL 1 fallback and high-performance GPU preference. It is a useful example of real-time 3D doing explanatory work: satellites, networks, and intelligent systems become a navigable visual argument instead of another stack of infrastructure diagrams.