Skip to content
Edolus Turns AI Infrastructure Into a Cinematic WebGL Journey

Edolus Turns AI Infrastructure Into a Cinematic WebGL Journey

Edolus moves from orbital satellites and desert-scale systems into glowing data flows, using PlayCanvas, WebGL, custom GLSL, and evolving sound to turn AI infrastructure into a cinematic journey.

Details

Published

What it is

Edolus treats AI infrastructure as somewhere to travel through, opening above Earth with a satellite and moving toward planetary networks, urban systems, data centers, and luminous streams of information.

The build uses PlayCanvas, WebGL, and custom GLSL shaders, explicitly targeting WebGL 2 with a WebGL 1 fallback and high-performance GPU preference. It is a useful example of real-time 3D doing explanatory work: satellites, networks, and intelligent systems become a navigable visual argument instead of another stack of infrastructure diagrams.

How it’s made

Technology
WebGL
Framework & Tool
PlayCanvas
Technique
Shaders
Domain
AI/ML
Subject
Space