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Results 97 to 120 of 131 for “Three.js”.
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Messenger
Messenger is a beautifully crafted WebGL delivery game. Set on a tiny cel-shaded planet, it runs flawlessly across browsers. Explore the charming world, complete deliveries, and discover hidden surprises.
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3D Books by Stripe Press
Stripe's press page features a WebGL-powered 3D book showcase where titles rotate and reveal their covers as you scroll.
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The Monolith Project
The Monolith Project is a cinematic WebGL journey built with React Three Fiber. It weaves together modular shaders, layered particle systems, and a custom deferred renderer into a scroll-driven story that flows like a film. Every effect is modular. Every transition feels intentional.
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Sketchbook Collects Browser 3D Experiments
Vipin Pathak’s ThreeJs Sketchbook is a personal collection of digital art and browser 3D work, built as a place for experiments rather than a standard portfolio.
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3D Life Sim Turns Artificial Life Into a WebGPU Instrument
Aaron Lemke's 3D Life Sim is an open-source WebGPU particle life simulation with live audio input, MIDI mapping, presets, and cockpit controls for exploring emergent forms.
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Formula Turns an F1 Model Kit Into a Drivable WebGL Toy
Patrick Heintzmann’s Formula starts as a tabletop model kit, then lets you switch modes and drive the tiny F1 machine around the browser with WASD or arrow keys.
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Where Worlds Take Shape Makes a Portfolio Playable
Jérôme Reynet turns a portfolio into a playable WebGL world, with procedural grass, mini-games, gamepad controls, and project discovery that behaves more like exploration than navigation.
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A Brewery Hero Section You Can Push Around
A landing page for a brewery that doesn't exist, built so you can shove it around. Real physics rides under the hero: objects with weight that jostle, settle, and won't sit still. A percent counter loads the whole scene before the first frame. The demo is its own documentation.
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Evian's Bicentennial WebGPU World, Where Rain Runs Downhill
Evian's 200th turned into an alpine scene that hands everything to the GPU: rain that lands on peaks and streaks down the slopes, one wind texture every object obeys, lightning generated fresh on each strike, and 20,000 particles colliding against an SDF instead of meshes.
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Real-Time Global Illumination in the Browser With SATORI Engine
A WebGPU renderer where light actually bounces. Color bleeds across walls, reflections fade off the frame, and the sun slides overhead while exposure holds steady. Built on TSL nodes with a single MRT pass feeding screen-space GI and reflections. Open the GUI and break something.
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Zenith Observation Studio: An Observatory You Visit Instead of Read
A WebGL site that treats deep space as a place, not a pitch. Stars hold steady, depth stacks behind depth, and lighting carries the identity that copy usually does. Tiny on text, enormous on atmosphere. Open it on a big screen and look before you click.
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Shader Lab: Stack, Animate, and Export GPU Shaders in the Browser
A layered shader compositor that runs on WebGPU. Stack gradients, text, and TSL passes, then bend them through a CRT layer that models phosphor smear and channel convergence. Write shaders as node graphs, keyframe the knobs, and export the whole thing into React.
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Inside Alquimia's Virtual Apothecary
A glowing ancestral artifact floats in a dim room, and you unlock it one waypoint at a time. Five WebGL canvases, a chord that assembles note by note, and a clever trick: the main scene drops its pixel ratio and post-FX the second a sub-view steals focus.
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Sporenkijker: A Live 3D Map of Flanders' Busiest Train Stations
A live digital twin of Belgium's ten busiest train stations, with accurate rail geometry and real-time arrivals rendered in a calm mech-tech style. Built by Guy Van Raemdonck at Studio Haedin.
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BND Agency: An Agency Portfolio Built as a Showroom
Doan Bao Nam rebuilt the agency portfolio as a showroom you move through, not a page you scroll. Interactive 3D canvases and a custom audio-visual engine share a single frame, holding 60 FPS while sound and geometry run at once. Open devtools and watch how it stays steady.
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Crystal Words: A Snowflake for Every Word You Type
Type a word. Watch it break into a six-fold ice lattice and hang in the air like a frozen sentence. Crystal Words is a small WebGL piece by Ming Jyun Hung that grows a structurally unique snowflake from whatever you put into the keyboard.
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Dev From 2047: A WebGPU Portfolio Experiment in Vue and TSL
A shelved WebGPU portfolio experiment from LUCERRÁ. Vue and Theatre.js sequence the camera, TSL handles shader transitions, and the whole thing reads as choreography rather than layout. The version that did not ship, which is usually where the more interesting code lives.
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The Extraordinary Lab: A WebGL Tour of the Audemars Piguet RD Series
Immersive Garden's scrollable look at Audemars Piguet's five RD prototypes: flying tourbillons at their actual thickness, sapphire catching light it shouldn't, and a camera with the taste to stand still. Nuxt on the shell, Blender on the geometry, WebGL tying the room together.
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A Paper Tear, a Hand-Drawn Corridor, and Sketches That Finish Themselves
A sheet of paper rips open and drops you into a hand-drawn corridor where pencil-sketched frames paint themselves in as you walk up to them. The kind of small site that rewards a slow look around.
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Pixel Vault: An Immersive Creative Marketplace from 2047
Pixel Vault drops you into a WebGL-rendered creative marketplace set in 2047. Bold geometry, fluid motion, and an interface that is the 3D layer, not decorated by it. Built by Karan Chouhan and Harshit Kumar Sahu, it's part storefront, part environment, and entirely worth exploring.
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ThoughtLab: WebGL as Brand Infrastructure, Not Decoration
ThoughtLab's homepage treat WebGL as structural, not ornamental. Real-time 3D interfaces, scroll-driven depth, and interactive flows built for commercial use. A 26-year-old studio that keeps choosing the GPU when flat design would be easier.
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The Pendragon Cycle: WebGL as Cinematic Storytelling
Merlin Studio and Format-3 built a WebGL prologue for a fantasy series where scrolling feels like a camera move. Custom shaders, particle systems, and deliberate pacing turn a promotional site into something worth studying.
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CHILE20: Active Theory's Three-World WebGL Campaign for Adidas Originals
Active Theory built three scroll-driven WebGL worlds for adidas CHILE20, each with its own visual identity. 500K-poly garments baked down to mobile-friendly meshes, fluid cross-world transitions, and a lockdown-era campaign that still holds up.
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Climbuddy: From Phone Photos to Interactive 3D Climbing Walls in the Browser
Snap photos of a bouldering wall, get back a textured 3D model with routes and holds auto-detected. Climbuddy chains COLMAP, SAM, and YOLO into a WebGL viewer that actually makes sense to use.