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16 results for “Three.js”.
- Showcase
Orbiting a Single Photo: 3D Camera Control with Qwen Image Edit and Three.js
Upload a photo, drag a Three.js camera to a new angle, and a diffusion model hallucinates what the scene looks like from there. 96 poses, trained on Gaussian Splatting renders, running in a single app.py.
- Showcase
Planet Jumper: A Vibe-Coded Three.js Multiplayer Platformer
Hop around a tiny world with strangers in your browser. Hammy's Planet Jumper is a three.js multiplayer demo with spherical gravity, jump tuning that actually feels right, and a backstory worth noting: it was vibe-coded with OpenAI.
- Showcase
Cat Warrior Parkour: Seven Levels of Three.js Platforming
Pelican Party Studios ships a tidy 3D parkour game in the browser: seven levels, hidden jades, a cat with no respect for gravity, and optional multiplayer. Three.js under the hood, aggressive asset diets, and jumps tuned to stay forgiving past the third fall.
- Showcase
Laser Drift: A Synthwave Arcade Shooter Built in Three.js
Lowpoly spacecraft, neon grids, and custom shaders combine in this browser-based arcade game. Gesture controls on mobile, no UI clutter, and a commitment to retro aesthetics that goes deeper than a bloom filter.
- Showcase
MANA Yerba Mate: An Animated Shopify Store
MANA Yerba Mate runs Three.js inside a Shopify storefront, rendering scroll-driven 3D worlds for each flavor alongside GSAP and Lottie animation layers. There's a playable game hidden in the footer.
- Showcase
Moped Mayhem Turns Food Delivery Into Browser Racing Chaos
Evan Poliquin's Moped Mayhem is a browser multiplayer delivery/racing game built with Three.js, Rapier physics, websockets, culling, LODs, and a dense city to learn badly at speed.
- Showcase
Choo-Choo World: A WebGL Wooden Train Set Builder That Runs in Your Browser
Lusion built a wooden train track builder in Three.js with a clay-dough art style, single-texture UV baking for day/night cycles, and a first-person ride-along camera. It ships as a PWA and runs smooth on mobile. Go stack tracks until physics gets nervous.
- Showcase
Cyber City Orion: A Blade Runner-Inspired 3D City in Your Browser
Adrian Red built a flyable cyberpunk city in the browser using Blender, Three.js, and Cursor, no hand-written code. Parkour across rooftops, ride ziplines, play arcade games embedded in the skyline. Four months from scratch.
- Showcase
Molazone: A Rotating World Built Like a Vinyl Record for Yamê's Album
Studio 9P built Yamê's album site on a spinning disc in Three.js. The motorcycle stays still while Blender environments rotate underneath, cell-shaded to look like Moebius comic panels. There's even a mini-game hidden inside.
- Showcase
Addictive Egg Hunt Game
Merci-Michel's MSI Egg Hunt is a timing-based browser game where you dash between rocks and collect golden eggs. Simple premise, polished execution. Built with Three.js and WebGL, it won Awwwards Site of the Day in 2023. Give it a spin and check out how the Paris studio nailed the feel.
- Showcase
Marble Madness-Inspired Game for Netlify
Paris studio Little Workshop built a Marble Madness-inspired WebGL experience to celebrate Netlify's 5 million developers. Using Three.js, Rapier physics, and a Unity-to-browser pipeline, two devs created this award-winning browser game in 8 weeks.
- Showcase
SnookerSim: Snooker With Physics You Can Measure
A 3D snooker table you can just walk up to and play. Side spin curls the cue ball off the cushion, deep screw draws it back, and a cage-and-jaw view shows exactly why your ball rattled out. Physics in plain TypeScript, no off-the-shelf engine. Shareable positions, MP4 capture, real recorded sound.
- Showcase
Narrow One: A Multiplayer Archery Game with WebGL
Two developers in Rotterdam built a custom WebGL engine from scratch to run a 5v5 multiplayer archery game entirely in the browser. Just bows, arrows, and castle arenas that load in seconds on a Chromebook.
- Showcase
Messenger
Messenger is a beautifully crafted WebGL delivery game. Set on a tiny cel-shaded planet, it runs flawlessly across browsers. Explore the charming world, complete deliveries, and discover hidden surprises.
- Showcase
Formula Turns an F1 Model Kit Into a Drivable WebGL Toy
Patrick Heintzmann’s Formula starts as a tabletop model kit, then lets you switch modes and drive the tiny F1 machine around the browser with WASD or arrow keys.
- Showcase
Where Worlds Take Shape Makes a Portfolio Playable
Jérôme Reynet turns a portfolio into a playable WebGL world, with procedural grass, mini-games, gamepad controls, and project discovery that behaves more like exploration than navigation.