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17 results for “buildings”.
- Showcase
A Portfolio You Walk Through: Hot Dogtor's WebGPU Building
Paulo Pinho built his portfolio as a 3D building you wander room by room, scored by his own music. Runs on three.js WebGPU, falls back to WebGL, and ships a Basic version for everyone else. One site, three fidelity tiers, no pretending everyone's on a 4090.
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Above the Grassland Builds a Cinematic WebGPU Field
Ameen Abdullah’s Above the Grassland is a browser cinematic with WebGPU postprocessing, moving grass fields, weather presets, audio, narration, subtitles, and mood controls.
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MONTREAL: A Snowy Owl Guides You Through a Hand-Illustrated WebGL City
Leeroy's MONTREAL is a WebGL experience where a snowy owl walks you through nine illustrated landmarks. Built with Three.js, Angular, GSAP, and Lottie, it layers hand-drawn art into 3D space with the feel of a storybook that learned how to breathe.
- Showcase
The Spark: A Scroll-Driven WebGL Story That Runs Like a Short Film
A spark escapes into a city built to contain it. Scroll to push the story forward. cables.gl handles the 3D, Webflow stitches the UI, and the audio reacts to how fast you move. Projection mapping, CRT post-processing, and tight character animation make it feel like a game cutscene.
- Showcase
Forged.build
Forged.build turns a studio site into a cinematic 3D workshop built in WebGPU. Scroll through a real-time space with baked GI, dynamic highlights, and custom shaders. Built by Michael Modena to show what a small team can do with modern web graphics.
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MANA Yerba Mate: An Animated Shopify Store
MANA Yerba Mate runs Three.js inside a Shopify storefront, rendering scroll-driven 3D worlds for each flavor alongside GSAP and Lottie animation layers. There's a playable game hidden in the footer.
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Edolus Turns AI Infrastructure Into a Cinematic WebGL Journey
Edolus moves from orbital satellites and desert-scale systems into glowing data flows, using PlayCanvas, WebGL, custom GLSL, and evolving sound to turn AI infrastructure into a cinematic journey.
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The Extraordinary Lab: A WebGL Tour of the Audemars Piguet RD Series
Immersive Garden's scrollable look at Audemars Piguet's five RD prototypes: flying tourbillons at their actual thickness, sapphire catching light it shouldn't, and a camera with the taste to stand still. Nuxt on the shell, Blender on the geometry, WebGL tying the room together.
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Ad-Deir Monastery in WebGL: CyArk's Tapestry Takes You Inside Petra
CyArk's Tapestry rebuilds Petra's Ad-Deir Monastery from LiDAR and photogrammetry, then hands you the keys. A narrated seven-scene tour on a high-res textured mesh, with a free-explore mode sharing the same source of truth. Restrained engineering dressed up as a field trip.
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Hatom: Five-Phase Griffin Mythology Rendered in WebGL
Immersive Garden built a five-chapter WebGL narrative for Hatom where a griffin hatches, armors up, and expands across planets. Three.js, progressive asset loading, and sound design by Ben Lukas Boysen. Awwwards SOTD, November 2024.
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Omega Clearspace: Scroll-Driven Orbital Debris in Three.js
Immersive Garden built a scroll-driven WebGL experience that puts you in orbit alongside 36,500 pieces of space junk. Wireframe-to-render transitions, spatial audio, and a four-armed capture vessel that makes it feel like an elegant unfolding of a problem.
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Find Your Way to Oz: The 2013 Chrome Experiment
UNIT9 built a full Kansas carnival in WebGL for Disney, then destroyed it with a tornado shader borrowed from neuroscience. No physics engine. No framework. Just clever faking, spatial audio, and a three-month deadline. The source is open.
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ThoughtLab: WebGL as Brand Infrastructure, Not Decoration
ThoughtLab's homepage treat WebGL as structural, not ornamental. Real-time 3D interfaces, scroll-driven depth, and interactive flows built for commercial use. A 26-year-old studio that keeps choosing the GPU when flat design would be easier.
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The Pendragon Cycle: WebGL as Cinematic Storytelling
Merlin Studio and Format-3 built a WebGL prologue for a fantasy series where scrolling feels like a camera move. Custom shaders, particle systems, and deliberate pacing turn a promotional site into something worth studying.
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DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness
A lost astronaut records his diary in your browser. Over a million GPGPU particles shift with his mental state while AI generates fresh text and voice each visit. Ming Jyun Hung built something that feels alive and a little heartbreaking.
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San Rita: A Studio Site Disguised as a Topographic Map
San Rita ditches the agency portfolio grid for something stranger: a navigable topographic landscape where projects sit like waypoints on a trail system. Some paths are open, some are closed for restoration. It's weird, deliberate, and worth inspecting.
- Showcase
CodeofSagar: 3D Animated Portfolio
Sagar Kumar Ghosh built a 3D portfolio that feels more like an interactive scene than a resume. It runs on React, Three.js, GSAP, and even dips into WebGPU. If you're curious how to blend real-time graphics with a modern web stack, this is worth a close look.
