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Also searching for Drag Interaction, because “draggable” is another name for it.
6 results for “draggable”.
Totem.earth Turns a Web3 Landing Page Into a WebGL Ritual Object
OFF+BRAND’s Totem.earth wraps a Web3 ecosystem in smoke, light, and a draggable Three.js object that does most of the branding before the copy gets a turn.
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Track: A Scroll-Paced WebGL Run by Hiroto Sato
Scroll the page and an athlete runs forward. Stopwatch climbing, meters racking up, quotes from sports icons surfacing as you earn them. Hiroto Sato's TRACK pairs WebGL with GSAP and paces its reveals to distance instead of viewport position.
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Justine Soulié's Portfolio: A WebGL Site Where Illustrations Are the Interface
Every illustration on Justine Soulié's portfolio is a live WebGL scene with its own micro-interactions. Built by Patrick Heng using OGL, scroll physics, and custom shaders, the canvas isn't decoration. It is the UI.
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BOIDS: A Parametric Playground for Emergent Flocking Behavior
BOIDS simulates flocking through three local rules: separation, alignment, cohesion. No central control. Every parameter is exposed. Click to attract, right-click to scatter. Built in p5.js with texture support and video export.
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FLAKE: Distance-Driven Pattern Generation With Custom Shapes
FLAKE uses distance-from-center to control scale, color, and rotation across a grid of shapes. Use images as masks. Export to vector or video.
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Indra's Pearls
A WebGPU deep dive into Indra’s Pearls, where circle inversions and Möbius transforms turn math into living geometry.