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Results 25 to 48 of 131 for “Three.js”.
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Chessmate: A 3D Chess Game With Your Opponent's Face On The Board
A three.js chessboard wired to a WebRTC video call, so you can watch your friend squint before they blunder a rook. Same data channel carries the moves and the stream. No game server, just a link, a board, and the small tells chess has been missing online.
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MANA Yerba Mate: An Animated Shopify Store
MANA Yerba Mate runs Three.js inside a Shopify storefront, rendering scroll-driven 3D worlds for each flavor alongside GSAP and Lottie animation layers. There's a playable game hidden in the footer.
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Particles Cursor Turns Images Into a Shader Field
Gabriel Villanueva’s Three.js experiment turns images into particle grids that react to cursor movement through GLSL displacement, texture color, and real-time controls.
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ASTRODITHER Turns Audio Into WebGPU Signal Noise
Robert Borghesi’s ASTRODITHER is an audio-reactive Three.js WebGPU experiment using TSL, fluid simulation, bloom, dithering, and time-warped signal noise.
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Totem.earth Turns a Web3 Landing Page Into a WebGL Ritual Object
OFF+BRAND’s Totem.earth wraps a Web3 ecosystem in smoke, light, and a draggable Three.js object that does most of the branding before the copy gets a turn.
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Joseph Santamaria's 3D Portfolio: A Scroll-Driven WebGL Environment
Joseph Santamaria turned his portfolio into a full 3D environment you scroll through like a short film. Three.js, GSAP, hand-built scenes, and camera choreography that treats web performance as a design constraint. Built from Ecuador, no shortcuts.
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Vermeer's Milkmaid Dissolved into WebGPU Particles
Revelium Studio broke Vermeer's 1658 Milkmaid into thousands of GPU-driven particles using WebGPU and Three.js TSL. Color-sampled from the original painting, the result is a particle cloud that somehow still holds the composition together. Worth a long stare.
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In The Clouds: Tallest Buildings as 40-Meter Blocks
The world's tallest buildings rendered as stacked 40-meter blocks in Three.js. One block equals four floors. Pure client-side WebGL with procedural geometry. No map tiles, just height data and math.
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Utsubo
Utsubo’s new site drops you into a slick WebGPU-powered experience featuring a real-time cheetah, custom shaders, and gorgeous transitions. Built with Three.js’s WebGPURenderer, it’s part portfolio, part tech flex and absolutely worth a few replays.
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Moped Mayhem Turns Food Delivery Into Browser Racing Chaos
Evan Poliquin's Moped Mayhem is a browser multiplayer delivery/racing game built with Three.js, Rapier physics, websockets, culling, LODs, and a dense city to learn badly at speed.
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Interactive WebGL Jersey Slider Blends Team Kits in 3D
Prity Dhara’s Three.js jersey slider uses one 3D model, shader-based texture transitions, fabric movement, and GSAP motion to make kit changes feel physical.
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Shining Turns WebGPU Into A Small 3D Storybook
Chanwoo Hwang’s Shining is a short 3D interactive storybook built with Three.js WebGPU, using pages, light, and spatial scenes as the interface.
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Tubes Cursor Turns the Pointer Into a WebGL Trail
Kevin Levron’s Tubes Cursor is a compact Three.js interaction experiment that turns mouse movement into glowing tubular trails and can run through WebGL or WebGPU.
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A Project Gallery That Bends Like Film
A row of project cards behaves like a strip of film you can scroll, flex, and shove around with your cursor. Built in Three.js with hand-written GLSL, where scroll velocity drives a vertex-shader bend and a post-process pass adds the grainy, almost celluloid edge shimmer.
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A Portfolio You Walk Through: Hot Dogtor's WebGPU Building
Paulo Pinho built his portfolio as a 3D building you wander room by room, scored by his own music. Runs on three.js WebGPU, falls back to WebGL, and ships a Basic version for everyone else. One site, three fidelity tiers, no pretending everyone's on a 4090.
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Walking Inside a DeepSDF Latent Space, in the Browser
Click a dot in the UMAP atlas and a chair resolves from a 256-dim code. Drag a slider and watch it melt into a lamp, meshed live from a neural signed distance function at 64³ or 128³. DeepSDF latent spaces you can actually walk around in. Three.js, WebGL, no download.
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GRAIR: A Luxury Jewelry Site That Refuses to Sell You Anything
A jewelry concept with no grid, no cart, no product shots. Just a slow descent through purple shadow toward one diamond, built in Three.js and Blender where lighting does the work geometry usually does. Scroll becomes a camera. Mood becomes the interface.
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Aimee's Papercraft World: A Scroll-Driven Portfolio Built From Folded Paper
A hand-drawn character walks a looping path through a paper world that changes with the seasons. Built with Three.js, Blender, and Krita by baking flat Krita illustrations onto 3D geometry so the cardboard reads as cardboard from any angle. Open source, with a full tutorial.
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Noomo's 3D Storytelling Site: A Walk Through Phoenix
Noomo's storytelling site turns five client stories into rooms in a lit hallway, with animation bound to scroll instead of autoplay. Three.js doing the heavy lifting, WebGPU peeking around the corner on sister projects. Worth opening the network tab for.
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Above the Clouds: A 3D Burj Khalifa Built on Gaussian Splats
A scroll-driven 3D concept site for the world's tallest tower, set during Dubai's rare fog season. The volumetric haze isn't faked; it's real Gaussian splat data running real-time in three.js, splats and polygons sharing one frame. Built solo in about six weeks.
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Artisans d'Idées: Treats Shadow as a Material
Open Artisans d'Idées and you get a black screen with one instruction: click to illuminate. What follows is a horizontal Three.js journey rendered almost entirely in shadow, with audio coupled to camera state instead of a clock. Built by Paris studio Immersive Garden. Worth opening devtools for.
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Cartier Watches and Wonders by Immersive Garden
Six Three.js alcoves, one per watch. Horizons drift, water laps, mirrors get theatrical. Immersive Garden turned Cartier's Watches and Wonders pavilion into a scrollable digital twin, with hidden gestures in every scene and a Mooders score doing narrative work.
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Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth
Yong Su's Three.js demo spins a photorealistic Earth and threads up to 30,000 planes along dashed parabolas between cities. Every plane lives in one instanced mesh, with shaders handling the per-frame math. Scrub the UTC slider and watch the terminator crawl across the Pacific.
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BlueYard: A Two-Color WebGL Atlas by Unseen Studio
Unseen Studio rebuilt BlueYard around Buckminster Fuller, a fluid-simulated orb, and a beautiful color palette. Three.js under the hood, reactive cursor, four thematic zones to scroll through. Worth opening devtools on.