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Results 1 to 24 of 33 for “Three.js”.
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Jaime Torrealba Builds a Moonlit Field Portfolio in Three.js
A personal Three.js portfolio staged as a moonlit field, with TSL, GPU grass simulation, volumetric smoke, procedural trees, fireflies, and camera-driven movement.
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Weisdevice: A Glitchy Three.js Island With a Playable DJ Deck
Wei's portfolio drops you on a tiny island with a half-broken robot, a Gameboy, and a DJ deck that refuses to play clean loops. Three.js with GLSL and GSAP up top, smart performance choices underneath: raycasting at 30 FPS, render loop paused on inactive views, assets tiny and lazy-loaded.
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Erfan Mirasadi's Three.js Portfolio with Theatre.js Choreography
A 3D interactive portfolio built with Three.js, Theatre.js, and Next.js that actually runs smoothly on mobile. Draco compression keeps geometry lean, code-splitting prevents bundle bloat, and touch controls work like they should.
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Sector 32: A Three.js Portfolio Dense With Sci-Fi Detail
Piet Dewijngaert's portfolio is pure visual spectacle. Chrome skulls, laser beams, and a "prove you're human" gate set the tone. The tech stack evolved from vanilla JS to Svelte to Three.js with R3F. Every corner packed with interactive details, somehow still performant.
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Joseph Santamaria's 3D Portfolio: A Scroll-Driven WebGL Environment
Joseph Santamaria turned his portfolio into a full 3D environment you scroll through like a short film. Three.js, GSAP, hand-built scenes, and camera choreography that treats web performance as a design constraint. Built from Ecuador, no shortcuts.
- Showcase
Utsubo
Utsubo’s new site drops you into a slick WebGPU-powered experience featuring a real-time cheetah, custom shaders, and gorgeous transitions. Built with Three.js’s WebGPURenderer, it’s part portfolio, part tech flex and absolutely worth a few replays.
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A Portfolio You Walk Through: Hot Dogtor's WebGPU Building
Paulo Pinho built his portfolio as a 3D building you wander room by room, scored by his own music. Runs on three.js WebGPU, falls back to WebGL, and ships a Basic version for everyone else. One site, three fidelity tiers, no pretending everyone's on a 4090.
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Aimee's Papercraft World: A Scroll-Driven Portfolio Built From Folded Paper
A hand-drawn character walks a looping path through a paper world that changes with the seasons. Built with Three.js, Blender, and Krita by baking flat Krita illustrations onto 3D geometry so the cardboard reads as cardboard from any angle. Open source, with a full tutorial.
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BlueYard: A Two-Color WebGL Atlas by Unseen Studio
Unseen Studio rebuilt BlueYard around Buckminster Fuller, a fluid-simulated orb, and a beautiful color palette. Three.js under the hood, reactive cursor, four thematic zones to scroll through. Worth opening devtools on.
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Shader.se: An 80s Corporate Tape Rendered in WebGPU
A Swedish studio's landing page done up like a 1987 training reel, with chunky type and confident geometry giving way to scene transitions that only make sense on a modern GPU. Built with Three.js on WebGPU and shaded with TSL.
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OFFFICE: A Furniture Studio Portfolio Built on Restraint and WebGL
A two-color WebGL portfolio for an Italian-Swiss design studio. 3D furniture models rotate in stark black and white, with seamless page transitions that pull you into dedicated model viewers. Built by Federico Valla using Three.js and Blender.
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Molazone: A Rotating World Built Like a Vinyl Record for Yamê's Album
Studio 9P built Yamê's album site on a spinning disc in Three.js. The motorcycle stays still while Blender environments rotate underneath, cell-shaded to look like Moebius comic panels. There's even a mini-game hidden inside.
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A Windows 98 Portfolio
Evan Poliquin's portfolio renders a full Windows 98 desktop inside a three.js scene, with React UI nested via CSS3D and raycasting to translate 3D clicks into 2D interaction. Two versions ship: WebGL with metaballs, or video fallback for lower-spec machines.
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Orage Studio: A Modular WebGL Grid That Feels Like a Visual Operating System
Orage's homepage runs on a custom WebGL canvas-masking engine. Shader-driven tiles flicker and sync like data packets, the menu is drag-and-drop, and the whole thing boots like a terminal. Built by Beaucoup with Three.js, GSAP, and a deep commitment to the retro-tech aesthetic.
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Lusion: Real-Time 3D Wizardry
Lusion is a Bristol-based creative studio pushing real-time graphics in the browser. Think generative animations, cloth sims, and Houdini-baked vertex magic running on Three.js.
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Marble Madness-Inspired Game for Netlify
Paris studio Little Workshop built a Marble Madness-inspired WebGL experience to celebrate Netlify's 5 million developers. Using Three.js, Rapier physics, and a Unity-to-browser pipeline, two devs created this award-winning browser game in 8 weeks.
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CodeofSagar: 3D Animated Portfolio
Sagar Kumar Ghosh built a 3D portfolio that feels more like an interactive scene than a resume. It runs on React, Three.js, GSAP, and even dips into WebGPU. If you're curious how to blend real-time graphics with a modern web stack, this is worth a close look.
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Giuseppe Paccione Turns a Portfolio Into a 3D Configurator
Giuseppe Paccione’s site is a real-time 3D interior portfolio-configurator with BIM, AI, authored textures, path tracing preview, LOD choices, and material controls.
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Yusef Nsar Turns a Portfolio Into a 3D AI Timeline
A React Three Fiber portfolio built as an infinite 3D timeline, using WebGPU, compute shaders, TSL nodes, GSAP, and AI-driven interactive elements.
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22.09.2000 He Was Born Runs a Portfolio Through a WebGL TV
LUCERRÁ's WebGL portfolio behaves like one CRT broadcast, using texture layers, live 3D render targets, glitch transitions, hand tracking, and adaptive quality.
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AUDIOLAB: A React Three Fiber Audio Visualizer Built Like a Radio
AUDIOLAB is Abel Gudino's audio visualizer dressed as a radio. Load a track, watch the geometry react. React Three Fiber handles the scene while React owns the playback state, so the FFT data and the UI share one coherent tree instead of fighting over it.
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DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness
A lost astronaut records his diary in your browser. Over a million GPGPU particles shift with his mental state while AI generates fresh text and voice each visit. Ming Jyun Hung built something that feels alive and a little heartbreaking.
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Igloo Inc: Crystal Growth Algorithms, Shader-Driven UI, and Volume Data
Abeto built the Igloo Inc site entirely in WebGL, from procedurally grown ice crystals to shader-driven UI text. The particle footer alone, powered by custom VDB-to-browser volume data, is worth the scroll.
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Studio Lumio: A Monochrome Portfolio
A designer-developer duo's portfolio that knows when to stop. Smooth GSAP transitions, cursor-reactive layouts, and shaders that punctuate rather than shout. Next.js, Lenis, Zustand, and an open-source hooks repo worth bookmarking.