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Also searching for Space, because “astronomy” is another name for it.
Results 1 to 24 of 58 for “astronomy”.
- Showcase
Walking Inside a DeepSDF Latent Space, in the Browser
Click a dot in the UMAP atlas and a chair resolves from a 256-dim code. Drag a slider and watch it melt into a lamp, meshed live from a neural signed distance function at 64³ or 128³. DeepSDF latent spaces you can actually walk around in. Three.js, WebGL, no download.
- Showcase
Netquel: Multiplayer Space Combat Built on Rust, WASM, and WebGL
You start as a dot in dark space, mine asteroids, and watch your ship grow into a fleet trailing behind you like ducklings with laser cannons. Softbear's Netquel runs entirely in Rust, compiled to WASM, rendered through WebGL, with no install and no JavaScript on the hot path.
- Showcase
Zenith Observation Studio: An Observatory You Visit Instead of Read
A WebGL site that treats deep space as a place, not a pitch. Stars hold steady, depth stacks behind depth, and lighting carries the identity that copy usually does. Tiny on text, enormous on atmosphere. Open it on a big screen and look before you click.
- Showcase
Arrival.Space: Claim a URL, Get a 3D Space on the Web
A browser-native platform where you claim a URL slug, drop in a gaussian splat or glTF, and have visitors walk through it. No app, no walled garden.
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Omega Clearspace: Scroll-Driven Orbital Debris in Three.js
Immersive Garden built a scroll-driven WebGL experience that puts you in orbit alongside 36,500 pieces of space junk. Wireframe-to-render transitions, spatial audio, and a four-armed capture vessel that makes it feel like an elegant unfolding of a problem.
- Showcase
Real-Time Global Illumination in the Browser With SATORI Engine
A WebGPU renderer where light actually bounces. Color bleeds across walls, reflections fade off the frame, and the sun slides overhead while exposure holds steady. Built on TSL nodes with a single MRT pass feeding screen-space GI and reflections. Open the GUI and break something.
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SuperSplat: Editing 3D Gaussian Splats in the Browser
A few million ellipsoids that snap into a photoreal coffee shop, an ant, the Moon. SuperSplat is a browser-based editor for cleaning up 3D Gaussian splats, with GPU-accelerated selection, unlimited undo, and a streamed LOD format for massive scenes. Open source, nothing to install.
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Semantic Globe: A WebGPU Earth That Understands Plain English
Type a vibe like "somewhere cold and lonely" and watch a 3D Earth pin the answer. The text embeddings and the planet shaders share one GPU in one browser tab, no server in the loop. Joshua Lochner's quiet flex of what WebGPU can do when nobody is looking.
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Crystal Words: A Snowflake for Every Word You Type
Type a word. Watch it break into a six-fold ice lattice and hang in the air like a frozen sentence. Crystal Words is a small WebGL piece by Ming Jyun Hung that grows a structurally unique snowflake from whatever you put into the keyboard.
- Showcase
False Earth: A GPU-Driven Procedural Planet Built with WebGPU, TSL, and Three.js
An astronaut walks an alien planet that responds to every step. Over 1M grass blades, procedural terrain, and VAT-animated roses, all running in the browser via WebGPU compute shaders, TSL, and React Three Fiber.
- Showcase
Edolus Turns AI Infrastructure Into a Cinematic WebGL Journey
Edolus moves from orbital satellites and desert-scale systems into glowing data flows, using PlayCanvas, WebGL, custom GLSL, and evolving sound to turn AI infrastructure into a cinematic journey.
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Flight 12: A Starship Launch in WebGL
Scroll down and a 124-meter Starship lights its engines beneath you, then flies its whole profile in real time. A scroll-scrubbed Three.js timeline that holds a steady frame the entire way down. Pop the 3D view and orbit it yourself.
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Planet Jumper: A Vibe-Coded Three.js Multiplayer Platformer
Hop around a tiny world with strangers in your browser. Hammy's Planet Jumper is a three.js multiplayer demo with spherical gravity, jump tuning that actually feels right, and a backstory worth noting: it was vibe-coded with OpenAI.
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BlueYard: A Two-Color WebGL Atlas by Unseen Studio
Unseen Studio rebuilt BlueYard around Buckminster Fuller, a fluid-simulated orb, and a beautiful color palette. Three.js under the hood, reactive cursor, four thematic zones to scroll through. Worth opening devtools on.
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Hatom: Five-Phase Griffin Mythology Rendered in WebGL
Immersive Garden built a five-chapter WebGL narrative for Hatom where a griffin hatches, armors up, and expands across planets. Three.js, progressive asset loading, and sound design by Ben Lukas Boysen. Awwwards SOTD, November 2024.
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Flightradar24: Live Flights Rendered in WebGL2, Updated Every Two Seconds
Flightradar24 renders tens of thousands of real aircraft on a vector globe using WebGL2 and CesiumJS, with positions updating every few seconds from 58,000 volunteer receivers. One of the most data-dense real-time WebGL apps on the public internet.
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DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness
A lost astronaut records his diary in your browser. Over a million GPGPU particles shift with his mental state while AI generates fresh text and voice each visit. Ming Jyun Hung built something that feels alive and a little heartbreaking.
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Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry
Huncwot turned billions of drone-captured particles into a navigable WebGL garden for composer Krzysztof Penderecki. Custom GLSL shaders breathe with the music. Fully keyboard-accessible. One of the most ambitious Three.js projects we've seen.
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Spacetime in Your Browser: A General Relativity Sandbox Built with BabylonJS
Drop planets onto a deformable spacetime grid and watch gravity warp the mesh in real time. Built with BabylonJS and Ammo.js physics, Hitesh Sahu's simulation turns the rubber-sheet analogy into something you can actually play with. Collision sounds included.
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Galaxy Sim: Real-Time N-Body Galaxy Formation in WebGL
Watch 20,000 particles collapse from random gas clouds into a spinning spiral galaxy, all running in your browser. The result is quietly mesmerizing.
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The Bartlett Summer Show 2020: 32 Walkable Gallery Rooms
Hello Monday built 700 architecture students a gallery that fits in a browser tab. Three.js renders 32 walkable rooms. The seamless jumps between 3D exploration and flat project pages proved something: the browser is a legitimate exhibition space now.
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Gen-02 Portfolio: An Immersive World
Samsy transforms the traditional portfolio into a 3D navigable space with his Gen-02 site. Built with Vue.js, GSAP, and custom WebGL, visitors explore interactive rooms showcasing a decade of award-winning creative tech work. Awwwards SOTD winner with serious technical depth.
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Messenger
Messenger is a beautifully crafted WebGL delivery game. Set on a tiny cel-shaded planet, it runs flawlessly across browsers. Explore the charming world, complete deliveries, and discover hidden surprises.
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Singularity: A Black Hole Simulation
A fully raymarched black hole in your browser (glowing accretion disk, gravitational lensing, radiation noise) all built with Three.js, TSL, and WebGPU. No geometry, just math. A cosmic shader experiment pushing real-time web graphics to the edge.