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Also searching for Architecture, because “bim” is another name for it.
Results 1 to 24 of 29 for “bim”.
- Showcase
The Bartlett Summer Show 2020: 32 Walkable Gallery Rooms
Hello Monday built 700 architecture students a gallery that fits in a browser tab. Three.js renders 32 walkable rooms. The seamless jumps between 3D exploration and flat project pages proved something: the browser is a legitimate exhibition space now.
- Showcase
Giuseppe Paccione Turns a Portfolio Into a 3D Configurator
Giuseppe Paccione’s site is a real-time 3D interior portfolio-configurator with BIM, AI, authored textures, path tracing preview, LOD choices, and material controls.
- Showcase
Above the Clouds: A 3D Burj Khalifa Built on Gaussian Splats
A scroll-driven 3D concept site for the world's tallest tower, set during Dubai's rare fog season. The volumetric haze isn't faked; it's real Gaussian splat data running real-time in three.js, splats and polygons sharing one frame. Built solo in about six weeks.
- Showcase
Gaussian Splats on a Revit Model in 600 Lines of JavaScript
Michael Beale's gaussian-splats-lmv overlays photoreal XGRIDS captures onto a Revit model inside the APS Viewer. Same camera, same section planes. Three modules, roughly 600 lines of JS, a 65,536-bucket counting sort in a Web Worker, and 32-byte splat records doing the heavy lifting.
- Showcase
LFM2-MoE: An 8.3B Parameter Language Model Running Entirely in Your Browser via WebGPU
Liquid AI's LFM2-MoE loads 8.3B parameters (1.5B active) and generates text client-side through WebGPU. No server, no API key. A hybrid convolution-attention architecture running Mixture-of-Experts inference in a browser tab, powered by Transformers.js.
- Showcase
WebRF: The Longley-Rice Radio Propagation Model, Running in WebGPU Compute Shaders
Roman Liutikov ported the Longley-Rice ITM algorithm, a real-world radio propagation model used in cell network planning, entirely into WebGPU compute shaders. 1,200 lines of WGSL, a two-pass radial sweep architecture, and coverage maps that actually respect terrain.
- Showcase
In The Clouds: Tallest Buildings as 40-Meter Blocks
The world's tallest buildings rendered as stacked 40-meter blocks in Three.js. One block equals four floors. Pure client-side WebGL with procedural geometry. No map tiles, just height data and math.
- Showcase
Deferred Rendering in WebGPU: Sponza with 400+ Compute-Driven Point Lights
Georgi Nikolov's WebGPU renderer puts 400+ point lights in the classic Sponza atrium. Deferred shading, cascaded shadows, Hi-Z reflections, TAA. Clean architecture that handles WebGPU's explicit pipelines without drama.
- Showcase
OHIF Viewer: Clinical-Grade Medical Imaging Running on WebGL in Your Browser
OHIF streams DICOM medical images straight into your browser. CT, MRI, PET fusion, tumor segmentation. All GPU-accelerated via Cornerstone3D's single shared WebGL context. No installs. Production-grade radiology tools built on open web standards.
- Showcase
Tankgank: Multiplayer Tank Battles Built on Rust, WASM, and WebGL
Tankgank drops you into a browser tab with a tank, a grid, and a dozen rivals fighting over territory. No install, no login. Built in Rust, compiled to WASM, rendered through WebGL by the Softbear team.
- News
Google Brings LiteRT Inference to the Browser With WebGPU
Google has brought its LiteRT on-device inference stack to the browser, with XNNPACK on CPU, ML Drift over WebGPU, and experimental WebNN support for NPUs.
- News
glTF 2.1 Aims At Complex Scenes, Not Just Single Assets
Khronos is planning glTF 2.1 as a backward-compatible update focused on large composed scenes, external assets, packaging, BVHs, thumbnails, and 64-bit GLB files.
- Showcase
WanderJaunt: ThoughtLab's Scroll-Driven Travelogue
Tiny 3D characters haul luggage past pools and palm trees while you scroll. ThoughtLab built a real-time WebGL animation system for WanderJaunt's flagship site, then shipped it after the client folded. Worth a slow scroll and a peek under the canvas.
- Showcase
NullGraph: A Data-Oriented WebGPU Rendering Framework
Vikas Kumar Singh's NullGraph drops the scene graph and streams flat ArrayBuffers straight to the GPU. Strange attractors, Hopf fibrations, curl-noise fluids, and a test engine that lets you swap memory layouts mid-flight to watch the frame times move.
- Showcase
Cat Warrior Parkour: Seven Levels of Three.js Platforming
Pelican Party Studios ships a tidy 3D parkour game in the browser: seven levels, hidden jades, a cat with no respect for gravity, and optional multiplayer. Three.js under the hood, aggressive asset diets, and jumps tuned to stay forgiving past the third fall.
- Showcase
Mapillary: A Street View Stitched Together by Strangers
Hundreds of millions of crowdsourced street photos, blended into a navigable 3D world you can pan through like a panorama. Built on mapillary-js, an open source TypeScript and WebGL library by Oscar Lorentzon. Point clouds, undistorted camera frames, and an S2-cell navigation graph under the hood.
- Showcase
Walkable Gaussian Splat: Exploring the Duomo di Lecce with Reactylon and Babylon.js
A 6-minute GoPro video becomes a 32 MB navigable Gaussian Splat of a Baroque cathedral in Lecce, Italy. Built with Reactylon, a React renderer for Babylon.js, the fully local pipeline needs no cloud services. Walk through it with your arrow keys.
- Showcase
Martin Laxenaire's Portfolio Is a WebGPU Game Built on His Own Engine
Martin Laxenaire turned his portfolio into a playable WebGPU experience powered by gpu-curtains, his own 3D engine. Procedural particles, boids, and invoice-sized spheres unlock as you interact. Full source code and a Codrops breakdown included.
- Showcase
Lacoste Members Experience: A Polo Shirt Co-Creation
Merci-Michel built a Three.js polo customizer with triple UV maps, vertex-encoded metadata, and a pipeline that exports directly to manufacturing. It runs on mobile. It never stutters. Worth studying.
- Showcase
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Lume lets you build WebGL-powered 3D scenes using custom HTML elements. Lights, shadows, glTF models, and reactive updates, all in markup that works with React, Vue, Svelte, or vanilla HTML. No canvas wrangling required.
- Showcase
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire rebuilt his DOM-to-shader library for WebGPU, and this time it's a full 3D engine. Lights, shadows, compute shaders, glTF support, and the same trick that made curtains.js useful: your HTML elements become shader geometry that scrolls and resizes like native DOM.
- Showcase
UNESCO's Virtual Museum of Stolen Artifacts, Rebuilt in 3D with NanoGL
A WebGL museum you weren't expecting to need. makemepulse rebuilt 240+ looted artifacts in 3D using their in-house NanoGL framework and a generative AI pipeline that turns flat photos into textured models. Architect Francis Kéré designed the space. The subject matter does the rest.
- Showcase
MANA Yerba Mate: An Animated Shopify Store
MANA Yerba Mate runs Three.js inside a Shopify storefront, rendering scroll-driven 3D worlds for each flavor alongside GSAP and Lottie animation layers. There's a playable game hidden in the footer.
- Showcase
A Windows 98 Portfolio
Evan Poliquin's portfolio renders a full Windows 98 desktop inside a three.js scene, with React UI nested via CSS3D and raycasting to translate 3D clicks into 2D interaction. Two versions ship: WebGL with metaballs, or video fallback for lower-spec machines.