WebGL
What the work runs on.
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Where this tag sits, what it appears alongside, or what else is in Technology.
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Works
Walking Inside a DeepSDF Latent Space, in the Browser
Tanmay Nargas
GRAIR: A Luxury Jewelry Site That Refuses to Sell You Anything
Gaurav Mali · Undream Studio
Inside Alquimia's Virtual Apothecary
Yeberson Orta Tovar
Sporenkijker: A Live 3D Map of Flanders' Busiest Train Stations
Haedin Studio
Vertex3D: Navigating a WebGL Portfolio With Your Head and Hands
Vertex3D
Susurrus: A Watercolor World Built in Three.js
Xianyao Wei
Noomo's 3D Storytelling Site: A Walk Through Phoenix
Noomo Agency
Track: A Scroll-Paced WebGL Run by Hiroto Sato
Hiroto Sato
Elimar: A Lost Van Gogh, Rendered in Particles
OddCommon
WanderJaunt: ThoughtLab's Scroll-Driven Travelogue
ThoughtLab
SuperSplat: Editing 3D Gaussian Splats in the Browser
PlayCanvas
Above the Clouds: A 3D Burj Khalifa Built on Gaussian Splats
Adrian Red
BND Agency: An Agency Portfolio Built as a Showroom
Bao Nam Doan · BND Agency
Planet Jumper: A Vibe-Coded Three.js Multiplayer Platformer
Ricardo de Zoete
AndAgain: The Hover Reel Done Right
AndAgain
Arrival.Space: Claim a URL, Get a 3D Space on the Web
Stratum1
Smooothy: A Slider Built to Sit Under Your WebGL Scene
Federico Valla
Artisans d'Idées: Treats Shadow as a Material
Immersive Garden
Crystal Words: A Snowflake for Every Word You Type
Ming Jyun Hung
Cartier Watches and Wonders by Immersive Garden
Immersive Garden
Lore: Hand-Rolled WebGL by darkroom.engineering
Darkroom Engineering
Ameen Abdullah's Portfolio Turns the Browser Into a Stage
LUCERRÁ · Ameen Abdullah
Netquel: Multiplayer Space Combat Built on Rust, WASM, and WebGL
Softbear Games · Finn Bear
A Yurok Village in WebGL, Built From LIDAR Scans
CyArk
Articles

glTF 2.1 Aims At Complex Scenes, Not Just Single Assets
Khronos is planning glTF 2.1 as a backward-compatible update focused on large composed scenes, external assets, packaging, BVHs, thumbnails, and 64-bit GLB files.

Google Introduces HTML-in-Canvas API: Accessible UI Meets WebGL / WebGPU
At Google I/O 2026, Chrome engineer Thomas Nattestad unveiled the HTML-in-Canvas API, which is a new web platform feature that lets developers render HTML elements directly into canvas, WebGL, and WebGPU contexts while preserving accessibility and interactivity.

WebGPU Hits Critical Mass: All Major Browsers Now Ship It
Chrome, Firefox, Safari, and Edge all ship WebGPU by default. Eight years of spec work finally pays off. Here is what changed, where the gaps remain, and why this matters for graphics and compute on the web.