WebGL
What the work runs on.
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Where this tag sits, what it appears alongside, or what else is in Technology.
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Works
Gaussian Splats on a Revit Model in 600 Lines of JavaScript
Michael Beale
AUDIOLAB: A React Three Fiber Audio Visualizer Built Like a Radio
Abel Gudino
Rahatil & Co: A 300KB Creative Site Built to Hold 60fps on Modest Hardware
Rahatil & Co
Cat Warrior Parkour: Seven Levels of Three.js Platforming
Pelican Party Studios · Jesper van den Ende
Flight Path: 30,000 GPU-Instanced Flights on a Photorealistic Earth
Yong Su
BlueYard: A Two-Color WebGL Atlas by Unseen Studio
Unseen Studio
Botanics: A Three.js Plant Study
Sujen Phea
The Extraordinary Lab: A WebGL Tour of the Audemars Piguet RD Series
Immersive Garden
Git City: GitHub Profiles as a 3D Pixel-Art Skyline
Samuel Rizzon
A Paper Tear, a Hand-Drawn Corridor, and Sketches That Finish Themselves
Tomasz Szmajda
Justine Soulié's Portfolio: A WebGL Site Where Illustrations Are the Interface
Justine Soulié
Shell Shockers: A Full Multiplayer FPS, in a Browser Tab, Starring Eggs
Blue Wizard Digital
Ad-Deir Monastery in WebGL: CyArk's Tapestry Takes You Inside Petra
CyArk
Mapillary: A Street View Stitched Together by Strangers
Oscar Lorentzon
Hydra: A Livecoded Video Synth Built on WebGL Framebuffers
Olivia Jack
Hatom: Five-Phase Griffin Mythology Rendered in WebGL
Immersive Garden
Omega Clearspace: Scroll-Driven Orbital Debris in Three.js
Immersive Garden
Joseph Santamaria's 3D Portfolio: A Scroll-Driven WebGL Environment
Joseph Santamaria
Choo-Choo World: A WebGL Wooden Train Set Builder That Runs in Your Browser
Lusion
Find Your Way to Oz: The 2013 Chrome Experiment
Google Creative Labs · Silvio Paganini
Pixel Vault: An Immersive Creative Marketplace from 2047
Karan Chouhan
ThoughtLab: WebGL as Brand Infrastructure, Not Decoration
ThoughtLab
OFFFICE: A Furniture Studio Portfolio Built on Restraint and WebGL
Federico Valla
Ponpon Mania: A WebGL Comic Where a Sheep Dreams of Becoming a DJ
Justine Soulié
Articles

glTF 2.1 Aims At Complex Scenes, Not Just Single Assets
Khronos is planning glTF 2.1 as a backward-compatible update focused on large composed scenes, external assets, packaging, BVHs, thumbnails, and 64-bit GLB files.

Google Introduces HTML-in-Canvas API: Accessible UI Meets WebGL / WebGPU
At Google I/O 2026, Chrome engineer Thomas Nattestad unveiled the HTML-in-Canvas API, which is a new web platform feature that lets developers render HTML elements directly into canvas, WebGL, and WebGPU contexts while preserving accessibility and interactivity.

WebGPU Hits Critical Mass: All Major Browsers Now Ship It
Chrome, Firefox, Safari, and Edge all ship WebGPU by default. Eight years of spec work finally pays off. Here is what changed, where the gaps remain, and why this matters for graphics and compute on the web.