WebGL
What the work runs on.
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Where this tag sits, what it appears alongside, or what else is in Technology.
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Works
gpu-curtains: A WebGPU 3D Engine That Syncs Shaders to Your DOM
Martin Laxenaire
UNESCO's Virtual Museum of Stolen Artifacts, Rebuilt in 3D with NanoGL
makemepulse
MANA Yerba Mate: An Animated Shopify Store
Michaël Garcia · Pam
Embedding Atlas: Apple's Open-Source Tool for Exploring Millions of Vectors in Your Browser
Donghao Ren
SWOOOP: Low-Poly Biplane Flight in PlayCanvas
PlayCanvas · Vaios Kalpias-Ilias
In The Clouds: Tallest Buildings as 40-Meter Blocks
Alexa Cristina
Škoda Vision Concept: Automotive-Grade 3D in the Browser
Bao Nam Doan
curtains.js: DOM-Driven WebGL Textured Planes
Martin Laxenaire
Morgan Motor's Car Configurator
Apache
The Bartlett Summer Show 2020: 32 Walkable Gallery Rooms
Hello Monday
Skatebuilder: A 3D Skateboard Configurator
Agustin Salinas
A Windows 98 Portfolio
Evan Poliquin
Pyramids of Meroë: 3D Archaeology in the Browser with Three.js and WebXR
Google EMEA Brand Studio · Louise Zergaeng Pomeroy
Game of 3D Life: Conway's Cellular Automaton with WebGPU
Vladimir Beloborodov
Real-Time Naval Combat in the Browser with Rust, WASM, and WebGL
Softbear Games · Finn Bear
WebGPU Water Simulation: Porting a Piece of Graphics History
Yong Su
Gush: Webcam Optical Flow Feedback in WebGL
Adam Ferriss
Gauzilla Pro: Web-Native Gaussian Splatting for 4D Digital Twins
Yoshiharu "Yoshi" Sato
Crafts of Life: A Three.js Exhibition on East Asian Material Culture
Acameo
spark.js GLTF Demo: Real-Time Texture Transcoding for Faster Asset Delivery
Ignacio Castaño
QuietCubes: A 3D Product Configurator That Actually Sells Office Pods
Adelt
Piña-tap: A Disco Star Pulses Over Grass in This Audio-Reactive WebGL Scene
Beaucoup Studio
Recycled Records: A WebGL Beat Machine Built on Bottle Plant Samples
Merlin Studio
Laser Drift: A Synthwave Arcade Shooter Built in Three.js
Christian Ortiz · Synthware
Articles

glTF 2.1 Aims At Complex Scenes, Not Just Single Assets
Khronos is planning glTF 2.1 as a backward-compatible update focused on large composed scenes, external assets, packaging, BVHs, thumbnails, and 64-bit GLB files.

Google Introduces HTML-in-Canvas API: Accessible UI Meets WebGL / WebGPU
At Google I/O 2026, Chrome engineer Thomas Nattestad unveiled the HTML-in-Canvas API, which is a new web platform feature that lets developers render HTML elements directly into canvas, WebGL, and WebGPU contexts while preserving accessibility and interactivity.

WebGPU Hits Critical Mass: All Major Browsers Now Ship It
Chrome, Firefox, Safari, and Edge all ship WebGPU by default. Eight years of spec work finally pays off. Here is what changed, where the gaps remain, and why this matters for graphics and compute on the web.