WebGL
What the work runs on.
Related tags
Where this tag sits, what it appears alongside, or what else is in Technology.
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- WebGL2
Works
Flightradar24: Live Flights Rendered in WebGL2, Updated Every Two Seconds
Flightradar24 · Mikael Robertsson
Cyber City Orion: A Blade Runner-Inspired 3D City in Your Browser
Adrian Red
Martin Laxenaire's Portfolio Is a WebGPU Game Built on His Own Engine
Martin Laxenaire
Narrow One: A Multiplayer Archery Game with WebGL
Pelican Party Studios · Jesper van den Ende
The Pendragon Cycle: WebGL as Cinematic Storytelling
Merlin Studio
Lacoste Members Experience: A Polo Shirt Co-Creation
Merci-Michel
DRIFT: A Million Particles, a Lost Astronaut, and AI-Generated Loneliness
Ming Jyun Hung
Penderecki's Garden: A Point-Cloud Memorial Built Using Photogrammetry
Huncwot
OHIF Viewer: Clinical-Grade Medical Imaging Running on WebGL in Your Browser
OHIF
Lume: GPU-Powered 3D Scenes Written as Plain HTML Elements
Joe Pea
CHILE20: Active Theory's Three-World WebGL Campaign for Adidas Originals
Active Theory
Interactive 3D Sony Headphones Built with Spline and Webflow
Lorenz Wieseke · Loviz
Bear 71: An Immersive Documentary Where a Grizzly Bear Becomes a Data Point
National Film Board of Canada
Troika: The Three.js Framework That Solved WebGL Text Rendering
Jason Johnston
Gemini: A WebGL Car Demo That Shifts Between Motion and Style
Lusion
Climbuddy: From Phone Photos to Interactive 3D Climbing Walls in the Browser
Tomáš Sláma
Tankgank: Multiplayer Tank Battles Built on Rust, WASM, and WebGL
Softbear Games · Finn Bear
San Rita: A Studio Site Disguised as a Topographic Map
San Rita
Molazone: A Rotating World Built Like a Vinyl Record for Yamê's Album
Studio 9P
Orbiting a Single Photo: 3D Camera Control with Qwen Image Edit and Three.js
Apolinário Passos
MONTREAL: A Snowy Owl Guides You Through a Hand-Illustrated WebGL City
LEEROY
Kiomet: A Real-Time Multiplayer Strategy Game Built With Rust and WebGL
Softbear Games · Finn Bear
Igloo Inc: Crystal Growth Algorithms, Shader-Driven UI, and Volume Data
Abeto
Galaxy Sim: Real-Time N-Body Galaxy Formation in WebGL
Andrew Campbell
Articles

glTF 2.1 Aims At Complex Scenes, Not Just Single Assets
Khronos is planning glTF 2.1 as a backward-compatible update focused on large composed scenes, external assets, packaging, BVHs, thumbnails, and 64-bit GLB files.

Google Introduces HTML-in-Canvas API: Accessible UI Meets WebGL / WebGPU
At Google I/O 2026, Chrome engineer Thomas Nattestad unveiled the HTML-in-Canvas API, which is a new web platform feature that lets developers render HTML elements directly into canvas, WebGL, and WebGPU contexts while preserving accessibility and interactivity.

WebGPU Hits Critical Mass: All Major Browsers Now Ship It
Chrome, Firefox, Safari, and Edge all ship WebGPU by default. Eight years of spec work finally pays off. Here is what changed, where the gaps remain, and why this matters for graphics and compute on the web.